by Pan "Gaming"
A MTG-based character about combo-ing cards and effects together.
A "person" playing a card game faces their toughest tournament yet.
91
Cards
15
Relics
35
Mechanics
3
Potions
Card types
Rarity
The next {x} cards you play, gain 1 energy.
The next {x} cards you play, deal damage 5 damage to a random enemy.
The next {x} cards you play, gain 5 Block.
The next {x} cards you play, draw a card.
Your Impending Damage hits all enemies.
After Impending Damage activates, deal 3 damage to all enemies, {x} times.
Every third time an Impending effect would tick down, it doesn't.
At the start of your turn or when you gain this, set your Impending Impendings to {x}.
Your next time you gain Impending, gain {x} more.
At the start of your turn, gain {x} Impending Energy and {x} Impending Draw, then remove this.
At the start of your turn, for each type of your Impending effects, trigger them {x} times. This effect doesn't decrease their stacks.
Playing cards with Devote increases your Devotion stacks. Some cards get better if you have enough Devotion.
Whenever you gain Devotion, gain {x} block.
Whenever you gain Devotion, gain {x} Strength and {x} Dexterity.
Gain {x} Devotion at the start of your turn. When you gain Devotion, damage all enemies equal to your Devotion.
When you gain Devotion, your next card this turn costs {x} less.
Your attack damage is doubled. Lose this at end of turn.
Your next card this turn costs {x} less!
Whenever you fulfill an If condition, do the payoff {x} additional time(s). (Only works one time with Crushing Momentum, Revelry, Top Deck, and Shields for All.)
The last card you've played is an Attack, Skill, and Power.
Whenever you play a card with an If condition, gain {x} Impending Damage.
How many outcomes...?
You've had an Epiphany!
At the start of your turn, Scry {x}.
After you Scry, draw {x} card(s).
Whenever you draw a Dead Draw, ALL other players gain {x} Impending Draw.
When you gain this effect, discard your hand, draw 7 cards, and remove this! ...wait, how are you reading this?
Whenever a player plays a Dead Draw, deal {x} damage to all enemies. Then increase this by 3.
Until your next turn, you deal {x} more damage and gain {x} more Block from cards, but you take 50% more damage.
At the start of your turn, lose {x} Thorns.
When gaining block, remove all block. Lowers by 1 each turn.
Whenever you attack this enemy, they lose {x} HP.
When playing 3 Attacks in a row, your next {x} Attack(s) this turn is free.
At the start of your turn, add a Dagger or a Buckler to your hand. Their potency is {x}.
When you spend your Charge, you'll deal {x} damage.
| Name | Type | Rarity | Cost | Text |
|---|---|---|---|---|
| Strike | Attack | Basic | 1 | Deal 6 damage. |
| Defend | Skill | Basic | 1 | Gain 5 Block. |
| Roll the Die | Attack | Basic | 0 | Deal {damage} damage. Gain {block} Block. Draw {draw} card(s). |
| Set Up | Skill | Basic | 1 | Gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw. |
| Sword and Shield | Attack | Common | 1 | Deal {damage} damage. Add a Rotating Attack or Rotating Block to your hand. |
| Lash of Thorns | Attack | Common | 1 | Deal {damage} damage and gain {thorns} Temporary Thorns. While in hand, when you attack, gain 1 Temporary Thorns. |
| Die Young | Attack | Uncommon | 1 | Deal damage equal to 3 times the number of cards in your Exhaust pile. |
| Prying Strike | Attack | Uncommon | 1 | Deal {damage} damage. Add a random Mox to your hand. |
| Rebounding Strike | Attack | Rare | 0 | Deal {damage} damage, then increase this card's damage by 4. At the start of your turn, return this card from your Discard Pile to Hand. |
| Dead Draw | Skill | Common | 0 | . . . |
| Flash Freeze | Skill | Common | 1 | Enemy loses {darkshackles} Strength this turn. Apply {weak} Weak. |
| Take Out | Skill | Common | 1 | Add a Double Shiv to your hand. |
| Crack a Pack | Skill | Uncommon | 1 | Choose 1 of 3 random cards to add to your hand. It costs 0 this turn. |
| Reverberation | Skill | Rare | 1 | The next {duplication} card(s) you play this turn are played twice. |
| Black Lotus | Skill | Rare | 0 | Gain {energy} Energy. |
| Night of Knives | Skill | Rare | 2 | Randomly add a stack of Retained Shivs to each of your Hand, your Hand, Draw Pile, and Discard Pile. |
| Omniscience | Skill | Rare | 2 | Scry {scry}. |
| Shahrazad | Skill | Rare | 2 | Exhaust your hand, draw {draw} cards, and gain energy until you have 3 or more. |
| Tough Negotiations | Skill | Rare | 20 | Gain 5 max HP, a random potion, and a random Dead Draw relic. Costs 1 less for each card you've played this turn. |
| Top Deck | Skill | Rare | 0 | Play the top card of your deck. |
| As Foretold | Power | Uncommon | 1 | When you Scry, draw {realization} card(s). |
| Arms Dealing | Power | Uncommon | 1 | At the start of your turn, add a Dagger or a Buckler to your hand, for either {armsrace} damage or Block. |
| Sift | Power | Uncommon | 1 | Scry {scry}. At the start of your turn, after your draw, Scry {sifting}. |
| Strategic Planning | Power | Rare | 3 | When playing 3 Attacks in a row, your next {threesacrowd} Attack this turn is free. |
| The Alpha | Power | Ancient | 2 | Shuffle the Power 9 into your deck, then search your Draw Pile for a Mox to add to your hand. |
| Just a Taste | Attack | Common | 1 | Deal {damage} damage. Gain {impendingdamage} Impending Damage. |
| Guiding Strike | Attack | Common | 1 | Deal {damage} damage. Gain {impendingdraw} Impending Draw. |
| Bleed Out | Attack | Common | 0 | Deal {damage} damage X times. Gain 1 Impending Damage per hit. |
| Punchline | Attack | Common | 1 | Deal {damage} damage. If you have Impending Energy, gain {impendingenergy} Impending Energy. |
| Escalating Violence | Attack | Uncommon | 1 | Gain {impendingdamage} Impending Damage, then increase this by {scaling}. Then, deal damage equal to triple your Impending Damage. |
| Lacerate Flesh | Attack | Uncommon | 1 | Deal {damage} damage. If you have Impending Damage, do it again. If you've played Fountain of Blood, do it again. |
| One Thousand Cuts | Attack | Uncommon | 1 | Draw cards equal to the number of cards you've played this turn, then deal damage equal to double your hand size. |
| Exsanguinate | Attack | Rare | 2 | Deal {damage} damage and gain {impendingdamage} Impending Damage. Apply Hemorrhage equal to your double your Impending Damage. |
| Lightning Storm | Attack | Rare | 1 | Deal {damage} damage to all enemies for each card played this turn. |
| Echoing Aegis | Skill | Common | 2 | Gain {block} Block. Gain {impendingblock} Impending Block. |
| Spare Supplies | Skill | Common | 1 | At the start of your next turn, gain {shipping} Impending Energy and {shipping} Impending Draw. |
| Abrupt Decay | Skill | Uncommon | 1 | Gain {impendingdamage} Impending Damage. Trigger your Impendings. |
| Divination | Skill | Uncommon | 1 | Draw {draw} cards. Gain {impendingdraw} Impending Draw. |
| Gilded Lotus | Skill | Uncommon | 3 | Gain {impendingenergy} Impending Energy. |
| Live Fast | Skill | Uncommon | 0 | Draw {draw} cards and gain {impendingenergy} Impending Energy. Give all cards in your hand Exhaust and Ethereal. |
| Bloodlust | Skill | Uncommon | 3 | Gain {impendingdamage} Impending Damage. Costs 1 less for each attack you've played this turn. |
| Instant Mastery | Skill | Rare | 0 | Gain 1 Impending Draw. Trigger ALL of your Impendings. |
| You are already dead. | Skill | Rare | 3 | Gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw. |
| Epiphany | Skill | Ancient | 1 | Gain {impendingdamage} of each the following: Impending Energy, Impending Draw, Impending Damage, Impending Block. |
| Arterial Alchemy | Power | Uncommon | 1 | After Impending Damage triggers, deal 3 damage to all enemies, {bloodbending} time(s). |
| Potentiality | Power | Uncommon | 2 | Each turn, the first time you gain Impending, gain {usherintoexistence} more stack. |
| Flow Form | Power | Rare | 3 | Every third time an Impending effect would tick down, it doesn't. |
| Inexorable Future | Power | Rare | 1 | At the start of your turn, for each type of your Impending effects, trigger them {impendingtomorrows} times, without decrease their stacks. |
| Fountain of Blood | Power | Rare | 1 | Impending Damage hits all enemies instead of a random enemy. Gain {impendingdamage} Impending Damage. |
| Fanatical Assault | Attack | Common | 2 | Devote. Deal {damage} damage. |
| Staggering Sermon | Attack | Common | 1 | Devote. Deal {damage} damage, then apply Weakness equal to your Devotion. |
| Unbreakable Assault | Attack | Uncommon | 1 | Devote. Deal {damage} damage and gain {block} Block, increased by your Devotion. |
| Condemn | Attack | Uncommon | 1 | Devote. Deal {damage} damage. Devotion +5: the target can't block for 2 turns. |
| Divine Precision | Attack | Uncommon | 1 | Devote. Deal {damage} damage. Devote +5: on Fatal, gain {onkill} Gold. |
| Blinding Devotion | Attack | Rare | 1 | Playable if you have +5 Devotion. Deal {damage} damage. Devotion +10: stun the target. |
| Divine Intervention | Attack | Rare | 1 | Devote. Deal damage equal to 5 times your Devotion. |
| Blessing of the Wilds | Skill | Common | 2 | Devote. Gain {block} Block. |
| Scorn the Sceptic | Skill | Common | 1 | Devote. Apply {vulnerable} Vulnerable. |
| Desperate Scrabbling | Skill | Uncommon | 1 | Devote. Exhaust 2 cards in hand at random. Draw {draw} cards. |
| Alluring Enigma | Skill | Uncommon | 1 | Devote. Add 3 random Tokens and 2 Dead Draws to hand. |
| Purge Heresy | Skill | Uncommon | 1 | Devote. Target loses Strength this turn equal to your Devotion. Devotion +5: Remove their Artifact and Block first. |
| Gods Willing | Skill | Rare | 1 | Devote. Discard your hand, then draw equal to your Devotion. You can't draw more this turn. |
| Confession | Power | Uncommon | 1 | Whenever you gain Devotion, gain {repentance} Block. Devote. |
| The Means to Fight | Power | Uncommon | 2 | When you gain Devotion, your next card this turn costs {divineenergy} less. |
| Ascension | Power | Rare | 2 | Gain {ascension} Devotion at the start of your turn. When you gain Devotion, damage all enemies equal to your Devotion. |
| In Their Steps | Power | Rare | 2 | Whenever you gain Devotion, gain {strengthinfaith} Strength and {strengthinfaith} Dexterity. Devote. |
| Deafening Clarion | Attack | Common | 1 | Deal {damage} damage and apply {weak} Weak to all enemies. If your last card was a Power, do it again. |
| Follow-Up Strike | Attack | Common | 1 | If your last card was an Attack, apply {vulnerable} Vulnerable. Regardless, deal {damage} damage. |
| Quick Draw | Attack | Common | 1 | Deal {damage} damage and Scry {scry}. If this is your first card this turn, deal 6 more and draw instead of Scry. |
| Spectral Strike | Attack | Common | 1 | If your last card was a Skill, deal {damage} damage. Otherwise, deal 5 less. |
| Feat of Persistence | Attack | Uncommon | 1 | If you've played 2 other attacks this turn, gain {strength} Strength. Regardless, deal {damage} damage twice. |
| Matter Over Mind | Attack | Uncommon | 1 | Deal {damage} damage {times} times. While in hand, if you don't have Block, gain 1 Temporary Strength when you play an Attack. |
| Electrostatic | Attack | Rare | 2 | Gather Charge, double your Charge, or release your Charge. When you play a 1-cost Card, gain 3 Charge while in hand, or 2 Charge while in Discard. |
| Glacial Palisade | Skill | Common | 1 | Gain {block} Block. If your last card was a Skill, apply {weak} Weak. |
| Desperate Stand | Skill | Uncommon | 0 | If your last card was a Skill, gain {block} Block. Otherwise, gain {block} Block twice and you can't gain more block this turn. |
| Dig for Answers | Skill | Uncommon | 0 | Scry {scry}. If your last card was an Attack, draw 1 card. |
| Feat of Endurance | Skill | Uncommon | 1 | If you've played 2 other attacks this turn, gain {dexterity} Dexterity. Regardless, gain {block} Block, twice. |
| Mind Over Matter | Skill | Uncommon | 1 | Gain {block} Block 3 times. While in hand, if you have Block, gain 1 Temporary Dexterity when you play a Skill. |
| Quick Scour | Skill | Uncommon | 0 | If the enemy intends to Attack, draw {draw} cards and you can't draw more this turn. Otherwise, Scry {scry}. |
| Revelry | Skill | Uncommon | 1 | If your last card was an Attack, get a random stack of Shivs. If it was a Skill, get a random Mox. If it was a Power, get both and upgrade them! |
| Crushing Momentum | Attack | Uncommon | 1 | Gain Block equal to your cards played this turn. If you played +4 other cards this turn, deal damage equal to your Block. |
| Every Outcome | Skill | Rare | 0 | For each Ifs, gain an Impending: If this is the 3rd card this turn, have +3 energy, have Block, or played +2 Attacks this turn. |
| Crashing Ripples | Power | Uncommon | 2 | Whenever you play a card with an If condition, gain {ripplesofconsequence} Impending Damage. |
| Evolution | Power | Uncommon | 1 | If your last card was an Attack or Power, gain {strength} Strength. If it was a Skill or Power, gain {dexterity} Dexterity. |
| Changeling Form | Power | Rare | 2 | You've always played an Attack, Skill, and Power as your last card. |
| Repeated Perfection | Power | Rare | 3 | Whenever you fulfill an If condition, do the payoff {bombardment} additional time. |
| Collaboration | Skill | Uncommon | 2 | ALL players gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw. |
| Defensive Formation | Skill | Uncommon | 1 | ALL players gain {block} Block. If your last card was a Power, do it again. |
| Grant Visions | Skill | Rare | 1 | Until end of turn, give another ally bonus damage and Block equal to your Devotion, but they take 50% more damage. |
| Dead No Longer | Power | Uncommon | 2 | Whenever a player draws a Dead Draw, other players get {riseandshine} Impending Draw. The first time this is played, add a Dead Draw to every Draw Pile. |
| Army of the Dead | Power | Rare | 2 | Whenever a player plays a Dead Draw, deal {deadsreturn} damage to all enemies. Then increase this by 3. The first time this is played, add a Dead Draw to every Draw Pile. |
Published 9/1/2026