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The Combo Player

by Pan "Gaming"

A MTG-based character about combo-ing cards and effects together.

Get this character →for STS2 beta branch

A "person" playing a card game faces their toughest tournament yet.

What's in it

91

Cards

15

Relics

35

Mechanics

3

Potions

Card types

  • Attack31
  • Skill40
  • Power20

Rarity

  • Basic4
  • Common20
  • Uncommon38
  • Rare27
  • Ancient2
Starting HP75
Energy per turn3

Mechanics

35
  • Impending Energy

    The next {x} cards you play, gain 1 energy.

  • Impending Damage

    The next {x} cards you play, deal damage 5 damage to a random enemy.

  • Impending Block

    The next {x} cards you play, gain 5 Block.

  • Impending Draw

    The next {x} cards you play, draw a card.

  • Bloody Mess

    Your Impending Damage hits all enemies.

  • Blood Bending

    After Impending Damage activates, deal 3 damage to all enemies, {x} times.

  • Flow State

    Every third time an Impending effect would tick down, it doesn't.

  • Usher into Existence

    At the start of your turn or when you gain this, set your Impending Impendings to {x}.

  • Impending Impendings

    Your next time you gain Impending, gain {x} more.

  • Shipping...

    At the start of your turn, gain {x} Impending Energy and {x} Impending Draw, then remove this.

  • Impending Tomorrows

    At the start of your turn, for each type of your Impending effects, trigger them {x} times. This effect doesn't decrease their stacks.

  • Devotion

    Playing cards with Devote increases your Devotion stacks. Some cards get better if you have enough Devotion.

  • Repentance

    Whenever you gain Devotion, gain {x} block.

  • Strength in Faith

    Whenever you gain Devotion, gain {x} Strength and {x} Dexterity.

  • Ascension

    Gain {x} Devotion at the start of your turn. When you gain Devotion, damage all enemies equal to your Devotion.

  • Divine Energy

    When you gain Devotion, your next card this turn costs {x} less.

  • God's Will

    Your attack damage is doubled. Lose this at end of turn.

  • Whirlwind of Action

    Your next card this turn costs {x} less!

  • Bombardment

    Whenever you fulfill an If condition, do the payoff {x} additional time(s). (Only works one time with Crushing Momentum, Revelry, Top Deck, and Shields for All.)

  • Ever-Shifting

    The last card you've played is an Attack, Skill, and Power.

  • Ripples of Consequence

    Whenever you play a card with an If condition, gain {x} Impending Damage.

  • Expected Outcomes

    How many outcomes...?

  • More Than Expected

    You've had an Epiphany!

  • Sifting

    At the start of your turn, Scry {x}.

  • Realization

    After you Scry, draw {x} card(s).

  • Rise and Shine!

    Whenever you draw a Dead Draw, ALL other players gain {x} Impending Draw.

  • Wheel! Of! Fortune!

    When you gain this effect, discard your hand, draw 7 cards, and remove this! ...wait, how are you reading this?

  • Dead's Return

    Whenever a player plays a Dead Draw, deal {x} damage to all enemies. Then increase this by 3.

  • Induction

    Until your next turn, you deal {x} more damage and gain {x} more Block from cards, but you take 50% more damage.

  • Temporary Thorns

    At the start of your turn, lose {x} Thorns.

  • No Block

    When gaining block, remove all block. Lowers by 1 each turn.

  • Hemorrhage

    Whenever you attack this enemy, they lose {x} HP.

  • Three's a Crowd

    When playing 3 Attacks in a row, your next {x} Attack(s) this turn is free.

  • Arms Race

    At the start of your turn, add a Dagger or a Buckler to your hand. Their potency is {x}.

  • Charge Battery

    When you spend your Charge, you'll deal {x} damage.

Cards

91
NameTypeRarityCostText
StrikeAttackBasic1Deal 6 damage.
DefendSkillBasic1Gain 5 Block.
Roll the DieAttackBasic0Deal {damage} damage. Gain {block} Block. Draw {draw} card(s).
Set UpSkillBasic1Gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw.
Sword and ShieldAttackCommon1Deal {damage} damage. Add a Rotating Attack or Rotating Block to your hand.
Lash of ThornsAttackCommon1Deal {damage} damage and gain {thorns} Temporary Thorns. While in hand, when you attack, gain 1 Temporary Thorns.
Die YoungAttackUncommon1Deal damage equal to 3 times the number of cards in your Exhaust pile.
Prying StrikeAttackUncommon1Deal {damage} damage. Add a random Mox to your hand.
Rebounding StrikeAttackRare0Deal {damage} damage, then increase this card's damage by 4. At the start of your turn, return this card from your Discard Pile to Hand.
Dead DrawSkillCommon0. . .
Flash FreezeSkillCommon1Enemy loses {darkshackles} Strength this turn. Apply {weak} Weak.
Take OutSkillCommon1Add a Double Shiv to your hand.
Crack a PackSkillUncommon1Choose 1 of 3 random cards to add to your hand. It costs 0 this turn.
ReverberationSkillRare1The next {duplication} card(s) you play this turn are played twice.
Black LotusSkillRare0Gain {energy} Energy.
Night of KnivesSkillRare2Randomly add a stack of Retained Shivs to each of your Hand, your Hand, Draw Pile, and Discard Pile.
OmniscienceSkillRare2Scry {scry}.
ShahrazadSkillRare2Exhaust your hand, draw {draw} cards, and gain energy until you have 3 or more.
Tough NegotiationsSkillRare20Gain 5 max HP, a random potion, and a random Dead Draw relic. Costs 1 less for each card you've played this turn.
Top DeckSkillRare0Play the top card of your deck.
As ForetoldPowerUncommon1When you Scry, draw {realization} card(s).
Arms DealingPowerUncommon1At the start of your turn, add a Dagger or a Buckler to your hand, for either {armsrace} damage or Block.
SiftPowerUncommon1Scry {scry}. At the start of your turn, after your draw, Scry {sifting}.
Strategic PlanningPowerRare3When playing 3 Attacks in a row, your next {threesacrowd} Attack this turn is free.
The AlphaPowerAncient2Shuffle the Power 9 into your deck, then search your Draw Pile for a Mox to add to your hand.
Just a TasteAttackCommon1Deal {damage} damage. Gain {impendingdamage} Impending Damage.
Guiding StrikeAttackCommon1Deal {damage} damage. Gain {impendingdraw} Impending Draw.
Bleed OutAttackCommon0Deal {damage} damage X times. Gain 1 Impending Damage per hit.
PunchlineAttackCommon1Deal {damage} damage. If you have Impending Energy, gain {impendingenergy} Impending Energy.
Escalating ViolenceAttackUncommon1Gain {impendingdamage} Impending Damage, then increase this by {scaling}. Then, deal damage equal to triple your Impending Damage.
Lacerate FleshAttackUncommon1Deal {damage} damage. If you have Impending Damage, do it again. If you've played Fountain of Blood, do it again.
One Thousand CutsAttackUncommon1Draw cards equal to the number of cards you've played this turn, then deal damage equal to double your hand size.
ExsanguinateAttackRare2Deal {damage} damage and gain {impendingdamage} Impending Damage. Apply Hemorrhage equal to your double your Impending Damage.
Lightning StormAttackRare1Deal {damage} damage to all enemies for each card played this turn.
Echoing AegisSkillCommon2Gain {block} Block. Gain {impendingblock} Impending Block.
Spare SuppliesSkillCommon1At the start of your next turn, gain {shipping} Impending Energy and {shipping} Impending Draw.
Abrupt DecaySkillUncommon1Gain {impendingdamage} Impending Damage. Trigger your Impendings.
DivinationSkillUncommon1Draw {draw} cards. Gain {impendingdraw} Impending Draw.
Gilded LotusSkillUncommon3Gain {impendingenergy} Impending Energy.
Live FastSkillUncommon0Draw {draw} cards and gain {impendingenergy} Impending Energy. Give all cards in your hand Exhaust and Ethereal.
BloodlustSkillUncommon3Gain {impendingdamage} Impending Damage. Costs 1 less for each attack you've played this turn.
Instant MasterySkillRare0Gain 1 Impending Draw. Trigger ALL of your Impendings.
You are already dead.SkillRare3Gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw.
EpiphanySkillAncient1Gain {impendingdamage} of each the following: Impending Energy, Impending Draw, Impending Damage, Impending Block.
Arterial AlchemyPowerUncommon1After Impending Damage triggers, deal 3 damage to all enemies, {bloodbending} time(s).
PotentialityPowerUncommon2Each turn, the first time you gain Impending, gain {usherintoexistence} more stack.
Flow FormPowerRare3Every third time an Impending effect would tick down, it doesn't.
Inexorable FuturePowerRare1At the start of your turn, for each type of your Impending effects, trigger them {impendingtomorrows} times, without decrease their stacks.
Fountain of BloodPowerRare1Impending Damage hits all enemies instead of a random enemy. Gain {impendingdamage} Impending Damage.
Fanatical AssaultAttackCommon2Devote. Deal {damage} damage.
Staggering SermonAttackCommon1Devote. Deal {damage} damage, then apply Weakness equal to your Devotion.
Unbreakable AssaultAttackUncommon1Devote. Deal {damage} damage and gain {block} Block, increased by your Devotion.
CondemnAttackUncommon1Devote. Deal {damage} damage. Devotion +5: the target can't block for 2 turns.
Divine PrecisionAttackUncommon1Devote. Deal {damage} damage. Devote +5: on Fatal, gain {onkill} Gold.
Blinding DevotionAttackRare1Playable if you have +5 Devotion. Deal {damage} damage. Devotion +10: stun the target.
Divine InterventionAttackRare1Devote. Deal damage equal to 5 times your Devotion.
Blessing of the WildsSkillCommon2Devote. Gain {block} Block.
Scorn the ScepticSkillCommon1Devote. Apply {vulnerable} Vulnerable.
Desperate ScrabblingSkillUncommon1Devote. Exhaust 2 cards in hand at random. Draw {draw} cards.
Alluring EnigmaSkillUncommon1Devote. Add 3 random Tokens and 2 Dead Draws to hand.
Purge HeresySkillUncommon1Devote. Target loses Strength this turn equal to your Devotion. Devotion +5: Remove their Artifact and Block first.
Gods WillingSkillRare1Devote. Discard your hand, then draw equal to your Devotion. You can't draw more this turn.
ConfessionPowerUncommon1Whenever you gain Devotion, gain {repentance} Block. Devote.
The Means to FightPowerUncommon2When you gain Devotion, your next card this turn costs {divineenergy} less.
AscensionPowerRare2Gain {ascension} Devotion at the start of your turn. When you gain Devotion, damage all enemies equal to your Devotion.
In Their StepsPowerRare2Whenever you gain Devotion, gain {strengthinfaith} Strength and {strengthinfaith} Dexterity. Devote.
Deafening ClarionAttackCommon1Deal {damage} damage and apply {weak} Weak to all enemies. If your last card was a Power, do it again.
Follow-Up StrikeAttackCommon1If your last card was an Attack, apply {vulnerable} Vulnerable. Regardless, deal {damage} damage.
Quick DrawAttackCommon1Deal {damage} damage and Scry {scry}. If this is your first card this turn, deal 6 more and draw instead of Scry.
Spectral StrikeAttackCommon1If your last card was a Skill, deal {damage} damage. Otherwise, deal 5 less.
Feat of PersistenceAttackUncommon1If you've played 2 other attacks this turn, gain {strength} Strength. Regardless, deal {damage} damage twice.
Matter Over MindAttackUncommon1Deal {damage} damage {times} times. While in hand, if you don't have Block, gain 1 Temporary Strength when you play an Attack.
ElectrostaticAttackRare2Gather Charge, double your Charge, or release your Charge. When you play a 1-cost Card, gain 3 Charge while in hand, or 2 Charge while in Discard.
Glacial PalisadeSkillCommon1Gain {block} Block. If your last card was a Skill, apply {weak} Weak.
Desperate StandSkillUncommon0If your last card was a Skill, gain {block} Block. Otherwise, gain {block} Block twice and you can't gain more block this turn.
Dig for AnswersSkillUncommon0Scry {scry}. If your last card was an Attack, draw 1 card.
Feat of EnduranceSkillUncommon1If you've played 2 other attacks this turn, gain {dexterity} Dexterity. Regardless, gain {block} Block, twice.
Mind Over MatterSkillUncommon1Gain {block} Block 3 times. While in hand, if you have Block, gain 1 Temporary Dexterity when you play a Skill.
Quick ScourSkillUncommon0If the enemy intends to Attack, draw {draw} cards and you can't draw more this turn. Otherwise, Scry {scry}.
RevelrySkillUncommon1If your last card was an Attack, get a random stack of Shivs. If it was a Skill, get a random Mox. If it was a Power, get both and upgrade them!
Crushing MomentumAttackUncommon1Gain Block equal to your cards played this turn. If you played +4 other cards this turn, deal damage equal to your Block.
Every OutcomeSkillRare0For each Ifs, gain an Impending: If this is the 3rd card this turn, have +3 energy, have Block, or played +2 Attacks this turn.
Crashing RipplesPowerUncommon2Whenever you play a card with an If condition, gain {ripplesofconsequence} Impending Damage.
EvolutionPowerUncommon1If your last card was an Attack or Power, gain {strength} Strength. If it was a Skill or Power, gain {dexterity} Dexterity.
Changeling FormPowerRare2You've always played an Attack, Skill, and Power as your last card.
Repeated PerfectionPowerRare3Whenever you fulfill an If condition, do the payoff {bombardment} additional time.
CollaborationSkillUncommon2ALL players gain {impendingenergy} Impending Energy and {impendingdraw} Impending Draw.
Defensive FormationSkillUncommon1ALL players gain {block} Block. If your last card was a Power, do it again.
Grant VisionsSkillRare1Until end of turn, give another ally bonus damage and Block equal to your Devotion, but they take 50% more damage.
Dead No LongerPowerUncommon2Whenever a player draws a Dead Draw, other players get {riseandshine} Impending Draw. The first time this is played, add a Dead Draw to every Draw Pile.
Army of the DeadPowerRare2Whenever a player plays a Dead Draw, deal {deadsreturn} damage to all enemies. Then increase this by 3. The first time this is played, add a Dead Draw to every Draw Pile.

Published 9/1/2026