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Sonic

by Fenneccino

Sonic The Hedgehog

Get this character โ†’for STS2 main branch

A hedgehog all about speed and living by his own rules.

What's in it

103

Cards

6

Relics

31

Mechanics

1

Potions

1

Events

Card types

  • Attack31
  • Skill38
  • Power32

Rarity

  • Basic4
  • Common25
  • Uncommon39
  • Rare23
  • Ancient12
Starting HP75
Energy per turn3

Mechanics

31
  • Rings

    At start of turn gain 3 rings. When killing an enemy, gain 5-10 rings. Lose 0.4x Rings equal to damage taken, and drain when in a Form.

  • Hyper Fusion

    All Attacks Deal 3 More Damage, Draw 2 cards per turn, and Cards Cost 1 Less Energy. Gain 10 Block every turn.. Lose all rings on fusion end.

  • Hyper Form

    Gain 2 Max Energy & Intangible. Deal 7 Damage To All Enemies Every Turn. Drain 30 Rings Per Turn. This form can't stack with other emerald forms.

  • Super Form 2

    Gain 2 Max Energy. Deal 4 More Damage and Gain 4 More Block from cards. Gain 1 Blur if you're under 20 block at end of turn. Drain 20 Rings per turn. This form can't stack with other emerald forms.

  • Fusion

    All Attacks Deal 3 More Damage, and Cards Cost 1 Less Energy.

  • Super Form

    Gain 1 Max Energy. Gain 5 block a turn. Deal 2 more damage, and Gain 1 more block. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.

  • Dark Form

    Gain 1 Max Energy. Deal 3 more damage and draw 1 more card each turn. Apply 5 Doom every turn to all enemies. Drain 13 Rings & 1 HP per turn. This form can't stack with other emerald forms.

  • Fleetway Form

    Gain 1 Max Energy. Deal 2 more damage. Muddle Card Costs and Play A Random Card Every Turn. Gain 1 Strength Every Time Damaged. Drain 10 Rings per turn. This form can't stack with other emerald forms.

  • Super FFX

    Gain 1 Max Energy. Deal 4 more Damage. Generate Light Speed Cross Slash Every Turn. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.

  • Fire Sonic

    Gain 1 Max Energy. Apply 1 Burn to all enemies every turn. Apply 1 Burn to a single enemy when dealing damage. Apply 3 when defeating an enemy. This will remove any non chaos emerald form.

  • Excalibur Sonic

    Gain 1 Strength & 1 Dexterity Every Turn. Drain 20 Rings when Hit instead of HP. This will remove any non chaos emerald form.

  • Darkspine Sonic

    Gain 1 Max Energy. Whenever spending energy, Apply 2 Burn to all Enemies. Drain 12 Rings Every Turn. This will remove any non chaos emerald form.

  • Ring Shield

    At the end of your turn, gain a quarter of rings as block.

  • Burn

    At the end of the carrier's turn, they burn off HP equal to this status's stacks, then it decreases by 1. At 10 stacks, it will deal 10 damage and remove the stacks.

  • Dark Gaia Energy

    All Attacks Hit +1 Time.

  • Boost to Win!

    All Boost Cards Deal 5 Bonus Damage, and 5 Bonus Block.

  • Sonic Shuffler

    Whenever you shuffle your deck: draw 2 cards.

  • Ring Energy

    Gain 1 Max Energy.

  • Amy Tarot Cards

    Draw 1 More Card Each Turn, Scry 1

  • Thunder Shield

    Gain 3 extra rings every turn.

  • Past, Present, and Future's Might.

    Any Active Transformation is now Applied to All Allies. You will grant the rings required for the form to allies at the start of turn.

  • Drained Energy
  • We're SONIC HEROES!
  • Ring Portal

    At the start of your turn: Remove 1 Ring, Transform 1 Card.

  • Ring Recycler

    Whenever a card is Exhausted, Gain 2 Rings.

  • Sonic Speed

    At end of turn, Gain 1 Blur if you played 3 attacks.

  • The Blue Blur

    When Exhausting a card, if you do not have blur, gain it.

  • Loop-De-Loop

    At the end of turn, if you have 1 energy, recover a random exhausted card. Otherwise, gain 3 rings.

  • Everyone Loves It.
  • Fight for Freedom

    Add 1 random Sally's Leadership, Bunnie's Brawn, Antoine's Attack, or Rotor's Engineering to your hand every turn.

  • Crystal Ring

    Whenever you gain blur, gain 3 rings.

Cards

103
NameTypeRarityCostText
Flame of JudgmentCurseCommon0Gain 3 Burn Every Time to Self When This Card is Drawn.
Heavy ShoesCurseCommon1Remove 10 Rings from Self.
SlideAttackCommon2Deal {damage} damage to ALL enemies. Gain {blur} Blur If the target has vulnerable or weak.
I KNOW I Can Beat You.AttackCommon1Deal 6 damage. Apply 2 Debilitate.
Limit Right Here!AttackCommon1Deal {damage} damage. Exhaust 1 chosen card from your hand.
Metalic KickAttackCommon1Deal 4 damage. Apply 1 Vulnerable. Apply 1 Weak.
Knuckleheaded TacticsAttackCommon2Deal {damage} damage. Gain {Rage} Rage.
SpindashAttackCommon2Deal 7 damage. Apply 2 Vulnerable.
Light Speed AttackAttackCommon2Deal 11 damage. Apply 2 Weak.
Metal MadnessSkillCommon0Remove 7 Rings from yourself. Draw 4 card(s).
Eggheaded AssistanceSkillUncommon2Add Either Metal's Destructive Charge or Death Egg Robot Slam to your draw pile. If your HP is below 30, Obtain a random potion.
Boost !AttackCommon1Deal {damage} Damage, Gain {block} Block. Gain {rings} Rings.
StompAttackCommon1Deal 7 damage. If the enemy has 7 or less HP, kill it.
One Sided RivalAttackCommon1Deal {damage} Damage. Gain {rings} Rings.
Laser WispAttackCommon1Deal 11 damage to ALL enemies.
Light Speed DashSkillCommon0Gain 8x Rings from each energy spent.
What He's Made Of.SkillCommon0Apply 3 Vigor to an enemy. Your other allies gain 1 Energy.
Showing OffSkillCommon1Gain 6 Block. Draw 2 card(s).
Knuckles StyleSkillCommon3Gain 8 Block. If you haven't played a Skill this turn: Gain 1 Energy.
Today & Tomorrow's AssaultAttackUncommon1Deal {damage} damage 2 times. Apply {piercingwail} PiercingWail to ALL enemies.
Tails StyleSkillCommon3Gain 8 Block. If you haven't played a Attack this turn: Gain 1 Energy.
Side StepSkillCommon0If card is left or rightmost in hand, gain {block} Block.
Absolutely Not!SkillCommon0Gain 10 Block. Scry 2.
Amy StyleSkillCommon2Gain {block} Block. If your last card was a Power: This card costs 1 less, Heal {heal} HP, Draw {draw} cards.
Fight the KnightSkillCommon2Draw {draw} cards. Gain {vigor} Vigor.
StrikeAttackBasic1Deal {damage} Damage. Gain {rings} Ring if under 15.
Homing AttackAttackBasic1Deal {damage} damage to all enemies. If fatal, gain 1 Energy.
DodgeSkillBasic1Gain {block} Block. Gain {rings} Ring if under 15.
Ring AbsorbSkillUncommon2Spend 20 Rings, Gain 1 Max Energy.
Run for RingsSkillBasic0Gain {block} Block. Gain 3-5 Rings.
Super Homing AttackAttackAncient1Deal 15 damage. Gain 1 Energy.
Past, Present, and Futures Might.PowerAncient3Any Active Transformation is now Applied to All Allies. Form is removed from allies when you lose it. Gain {rings} Rings.
Super EmeraldsPowerAncient1Choose Between Super Sonic 2, Hyper Sonic, and Dark Sonic using the full power of the Super Emeralds. These Forms are more expensive. Stun an Enemy
Chaos EmeraldsPowerAncient2Choose Between Super Sonic, FFX Sonic, and Fleetway using the full power of the Chaos Emeralds.
Super SonicPowerAncient0Gain 1 Max Energy. Gain 5 block a turn. Deal 2 more damage, and Gain 1 more block. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.
Sonic FFXPowerAncient0Gain 1 Max Energy. Deal 4 more Damage. Generate Light Speed Cross Slash Every Turn. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.
Dark SonicPowerAncient0Gain 1 Max Energy. Deal 3 more damage and draw 1 more card each turn. Apply 5 Doom every turn to all enemies. Drain 13 Rings & 1 HP per turn. This form can't stack with other emerald forms.
FleetwayPowerAncient0Gain 1 Max Energy. Deal 2 more damage. Muddle Card Costs and Play A Random Card Every Turn. Gain 1 Strength Every Time Damaged. Drain 10 Rings per turn. This form can't stack with other emerald forms.
Super Sonic 2PowerAncient0Gain 2 Max Energy. Deal 4 More Damage and Gain 4 More Block from cards. Gain 1 Blur if you're under 20 block at end of turn. Drain 20 Rings per turn. This form can't stack with other emerald forms.
Hyper SonicPowerAncient0Gain 2 Max Energy & Intangible. Deal 7 Damage To All Enemies Every Turn. Drain 30 Rings Per Turn. This form can't stack with other emerald forms.
Excalibur ArmorPowerAncient2Gain 1 Strength & 1 Dexterity Every Turn. Drain 20 Rings when Hit instead of HP. This will remove any non chaos emerald form.
Hyper Shadic FusionPowerAncient3Use Hyper Fusion with Shadow into Hyper Shadic for 4 turns.
Cyber Cannon BoostAttackCommon1Deal damage equal to 2x the cards in your exhaust pile.
Phantom RushAttackRare3Deal 3 damage 5 time(s). Apply 2 Vulnerable. Apply 2 Weak. Apply 1 Debilitate.
Time AssaultAttackRare4Deal damage equal to 0.25x all the Rings you have gained this combat.
Golden Gods SmiteAttackRare7Apply 1 Duplication. Deal 14 damage.
Light Gaia's BoostAttackRare2Deal {damage} damage. Reduce the cost of a card in your hand by 1 this combat. Gain {blur} Blur if you have 35 rings.
Sonic BoomAttackRare2Deal 3 damage 7 time(s).
Gem CollectorAttackRare3Gain 2 Strength & 2 Dexterity. Gain 1 Thunder Shield. Deal {damage} Damage to All Enemies.
Team TurmoilSkillRare4Gain {rings} Rings and become Super Sonic, But Become 5 Vulnerable.
Casino ChanceSkillRare1Play 1 a random Ring Win! or Ring Jackpot! or You Lose!.
Time to PartySkillRare3Gain 7 Block. Gain 7 Rings. Gain 2 Blur.
Special StageSkillRare2If you have 50 rings, recover a card from exhaust pile.
Shadow StyleSkillRare1Gain 7 Block. Apply 1 Blur. Apply 1 Regen.
Final Boss EncounterSkillRare4Draw 7 Cards. Gain 7 Energy. Gain {rings} Rings. Remove this card from your deck permanently.
Werehog InspirationPowerRare4All Attacks Hit +1 Time.
We're SONIC HEROES!PowerRare3Apply Super Sonic to all Allies when Transformed using Emeralds. Grant allies rings at start of turn for the form. Gain 10 Rings on use.
Darkspine SonicPowerRare2Gain 1 Max Energy. Whenever spending energy, Apply 2 Burn to all Enemies. Drain 12 Rings Every Turn. This will remove any non chaos emerald form.
Fire SonicPowerRare2Gain 1 Max Energy. Apply 1 Burn to all enemies every turn. Apply 1 Burn to a single enemy when dealing damage. Apply 3 when defeating an enemy. This will remove any non chaos emerald form.
The Blue BlurPowerRare1When Exhausting a card, if you do not have blur, gain it.
Shadic FusionPowerRare3Use Fusion with Shadow into Shadic for 3 turns.
The Real Super Power of TeamworkPowerRare3Every 4 Energy spent, Gain 1 Energy.
Drained EmeraldsPowerRare3Draw Out The Positive Energy of The Chaos Emeralds to become Super Sonic.
Cyloop StunSkillUncommon4Stun The Enemy, Gain {rings} Rings.
Shattering SpeedSkillUncommon2Apply Blur to yourself equal to 0.5x the cards in your hand. Exhaust your entire hand.
Double Boost !AttackUncommon2Deal {damage} damage 2 times. Next 1 Attack Is Free.
Homing ShotAttackUncommon2Deal 1 damage to a random enemy 10 time(s).
Color BoostAttackUncommon2Deal 10 damage. Next 1 Skill Is Free
Mirror BoostAttackUncommon2Deal 15 damage. Apply 1 Strength.
Chaos ControlAttackUncommon2Gain {block} Block. Deal {damage} damage. Gain {afterimage} Afterimage.
Subspace SaviorAttackUncommon2Deal {damage} damage. Gain {block} Block. Gain {dexterity} Dexterity.
Earth Protecting AssaultAttackUncommon2Deal {damage} damage 2 time(s). Gain {rings} Rings.
Everyone Loves It.PowerUncommon2Any Active Emeralds Form is now Applied to a random ally. Form is removed from allies when you lose it.
Desperate MeasureSkillUncommon2Apply {rings} Rings to yourself. Gain {frail} Frail.
Fight for FreedomPowerUncommon2Add 1 random Sally's Leadership, Bunnie's Brawn, Antoine's Attack, or Rotor's Engineering to your hand every turn.
Thunder ShieldPowerUncommon2Gain 3 extra rings every turn.
Team SonicSkillUncommon1Gain 1 Blur. If you have Frail: Gain 1 Dexterity. If you have Weak: Gain 1 Strength.
Speedy StopSkillUncommon2Gain 5 Block. Scry 3. Draw 3 card(s).
The Rest Is On YouSkillUncommon3Take 10 damage (absorbed by Block first). Your other allies gain 2 Energy.
Eggheaded TacticsSkillUncommon0Gain 1 Energy. Return the top Attack & Skill of your exhaust pile to your hand.
Faker FightSkillUncommon0Apply 1 Shadowmeld. Apply 1 ShadowStep.
Snazzy PerformanceAttackRare1Deal 3 damage to a random enemy 4 time(s). Exhaust 1-2 chosen card(s) from your hand.
Ring RecyclerPowerUncommon1Whenever a card is Exhausted, Gain 2 Rings.
Gotta Do What I Gotta DoSkillUncommon1Gain {rings} Rings. Apply 1 Vulnerable & 1 Debilitate to Self.
You Hurt Them..SkillUncommon1EVERY Player but you takes {damage} damage. Gain Dark Sonic and 10 Rings.
Air GaugeSkillUncommon2Exhaust 2 chosen card(s) from your draw pile. Put 1 card(s) from discard on top of draw pile.
ParrySkillUncommon2Gain {block} Block and 1 Reflect.
Extreme Gear TrickSkillUncommon2Reduce the cost of a card in your hand by 1 this combat. Gain 6 Rings
Ring LifelineSkillUncommon1If you have 15 rings, remove them, and heal {heal} HP.
Speeds My GameSkillUncommon0Apply Blur to yourself equal to half of the Energy spent.
Story SelectorSkillUncommon2Choose 1 of 3 random cards to add to your hand. It costs 0 this turn.
Ring ShielderPowerUncommon2At the end of your turn, gain a quarter of rings as block.
Sonic ShufflerPowerUncommon1Whenever you shuffle your deck: draw 2 cards.
Chaotix WorkflowSkillRare1Gain 9 Gold. Return a card from your discard pile to your hand.
Fortunate FriendPowerUncommon2Apply 1 Amy Tarot Cards To Self. Draw 1 More Card & Scry 1 Each Turn.
Sonic SpeedPowerUncommon3At end of turn, Gain 1 Blur if you played 3 attacks.
Cyber Boost ChargePowerUncommon1All Boost Cards Deal 5 Bonus Damage, and 5 Bonus Block.
Caliburn's GauntletPowerUncommon1Gain {strength} Strength. Add 1 Caliburn Stab to your draw pile.
Ring PortalPowerUncommon2At the start of your turn: Remove 1 Ring, Transform 1 Card.
Loop-De-LoopPowerUncommon2At the end of turn, if you have 1 energy, recover a random exhausted card. Otherwise, gain 3 rings.
It Has Come to ThisSkillCommon2Draw {draw} cards. Apply {blocknextturn} BlockNextTurn.
Team BlastAttackUncommon2All Allies Deal {damage} to All Enemies. Everyone gains {onetwopunch} One Two Punch.
Crystal RingPowerRare2Whenever you gain blur, gain 3 rings.

Published 9/5/2026 ยท updated 9/5/2026