A hedgehog all about speed and living by his own rules.
103
Cards
6
Relics
31
Mechanics
1
Potions
1
Events
Card types
Rarity
At start of turn gain 3 rings. When killing an enemy, gain 5-10 rings. Lose 0.4x Rings equal to damage taken, and drain when in a Form.
All Attacks Deal 3 More Damage, Draw 2 cards per turn, and Cards Cost 1 Less Energy. Gain 10 Block every turn.. Lose all rings on fusion end.
Gain 2 Max Energy & Intangible. Deal 7 Damage To All Enemies Every Turn. Drain 30 Rings Per Turn. This form can't stack with other emerald forms.
Gain 2 Max Energy. Deal 4 More Damage and Gain 4 More Block from cards. Gain 1 Blur if you're under 20 block at end of turn. Drain 20 Rings per turn. This form can't stack with other emerald forms.
All Attacks Deal 3 More Damage, and Cards Cost 1 Less Energy.
Gain 1 Max Energy. Gain 5 block a turn. Deal 2 more damage, and Gain 1 more block. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.
Gain 1 Max Energy. Deal 3 more damage and draw 1 more card each turn. Apply 5 Doom every turn to all enemies. Drain 13 Rings & 1 HP per turn. This form can't stack with other emerald forms.
Gain 1 Max Energy. Deal 2 more damage. Muddle Card Costs and Play A Random Card Every Turn. Gain 1 Strength Every Time Damaged. Drain 10 Rings per turn. This form can't stack with other emerald forms.
Gain 1 Max Energy. Deal 4 more Damage. Generate Light Speed Cross Slash Every Turn. Drain 10 Rings Per Turn. This form can't stack with other emerald forms.
Gain 1 Max Energy. Apply 1 Burn to all enemies every turn. Apply 1 Burn to a single enemy when dealing damage. Apply 3 when defeating an enemy. This will remove any non chaos emerald form.
Gain 1 Strength & 1 Dexterity Every Turn. Drain 20 Rings when Hit instead of HP. This will remove any non chaos emerald form.
Gain 1 Max Energy. Whenever spending energy, Apply 2 Burn to all Enemies. Drain 12 Rings Every Turn. This will remove any non chaos emerald form.
At the end of your turn, gain a quarter of rings as block.
At the end of the carrier's turn, they burn off HP equal to this status's stacks, then it decreases by 1. At 10 stacks, it will deal 10 damage and remove the stacks.
All Attacks Hit +1 Time.
All Boost Cards Deal 5 Bonus Damage, and 5 Bonus Block.
Whenever you shuffle your deck: draw 2 cards.
Gain 1 Max Energy.
Draw 1 More Card Each Turn, Scry 1
Gain 3 extra rings every turn.
Any Active Transformation is now Applied to All Allies. You will grant the rings required for the form to allies at the start of turn.
At the start of your turn: Remove 1 Ring, Transform 1 Card.
Whenever a card is Exhausted, Gain 2 Rings.
At end of turn, Gain 1 Blur if you played 3 attacks.
When Exhausting a card, if you do not have blur, gain it.
At the end of turn, if you have 1 energy, recover a random exhausted card. Otherwise, gain 3 rings.
Add 1 random Sally's Leadership, Bunnie's Brawn, Antoine's Attack, or Rotor's Engineering to your hand every turn.
Whenever you gain blur, gain 3 rings.
| Name | Type | Rarity | Cost | Text |
|---|---|---|---|---|
| Flame of Judgment | Curse | Common | 0 | Gain 3 Burn Every Time to Self When This Card is Drawn. |
| Heavy Shoes | Curse | Common | 1 | Remove 10 Rings from Self. |
| Slide | Attack | Common | 2 | Deal {damage} damage to ALL enemies. Gain {blur} Blur If the target has vulnerable or weak. |
| I KNOW I Can Beat You. | Attack | Common | 1 | Deal 6 damage. Apply 2 Debilitate. |
| Limit Right Here! | Attack | Common | 1 | Deal {damage} damage. Exhaust 1 chosen card from your hand. |
| Metalic Kick | Attack | Common | 1 | Deal 4 damage. Apply 1 Vulnerable. Apply 1 Weak. |
| Knuckleheaded Tactics | Attack | Common | 2 | Deal {damage} damage. Gain {Rage} Rage. |
| Spindash | Attack | Common | 2 | Deal 7 damage. Apply 2 Vulnerable. |
| Light Speed Attack | Attack | Common | 2 | Deal 11 damage. Apply 2 Weak. |
| Metal Madness | Skill | Common | 0 | Remove 7 Rings from yourself. Draw 4 card(s). |
| Eggheaded Assistance | Skill | Uncommon | 2 | Add Either Metal's Destructive Charge or Death Egg Robot Slam to your draw pile. If your HP is below 30, Obtain a random potion. |
| Boost ! | Attack | Common | 1 | Deal {damage} Damage, Gain {block} Block. Gain {rings} Rings. |
| Stomp | Attack | Common | 1 | Deal 7 damage. If the enemy has 7 or less HP, kill it. |
| One Sided Rival | Attack | Common | 1 | Deal {damage} Damage. Gain {rings} Rings. |
| Laser Wisp | Attack | Common | 1 | Deal 11 damage to ALL enemies. |
| Light Speed Dash | Skill | Common | 0 | Gain 8x Rings from each energy spent. |
| What He's Made Of. | Skill | Common | 0 | Apply 3 Vigor to an enemy. Your other allies gain 1 Energy. |
| Showing Off | Skill | Common | 1 | Gain 6 Block. Draw 2 card(s). |
| Knuckles Style | Skill | Common | 3 | Gain 8 Block. If you haven't played a Skill this turn: Gain 1 Energy. |
| Today & Tomorrow's Assault | Attack | Uncommon | 1 | Deal {damage} damage 2 times. Apply {piercingwail} PiercingWail to ALL enemies. |
| Tails Style | Skill | Common | 3 | Gain 8 Block. If you haven't played a Attack this turn: Gain 1 Energy. |
| Side Step | Skill | Common | 0 | If card is left or rightmost in hand, gain {block} Block. |
| Absolutely Not! | Skill | Common | 0 | Gain 10 Block. Scry 2. |
| Amy Style | Skill | Common | 2 | Gain {block} Block. If your last card was a Power: This card costs 1 less, Heal {heal} HP, Draw {draw} cards. |
| Fight the Knight | Skill | Common | 2 | Draw {draw} cards. Gain {vigor} Vigor. |
| Strike | Attack | Basic | 1 | Deal {damage} Damage. Gain {rings} Ring if under 15. |
| Homing Attack | Attack | Basic | 1 | Deal {damage} damage to all enemies. If fatal, gain 1 Energy. |
| Dodge | Skill | Basic | 1 | Gain {block} Block. Gain {rings} Ring if under 15. |
| Ring Absorb | Skill | Uncommon | 2 | Spend 20 Rings, Gain 1 Max Energy. |
| Run for Rings | Skill | Basic | 0 | Gain {block} Block. Gain 3-5 Rings. |
| Super Homing Attack | Attack | Ancient | 1 | Deal 15 damage. Gain 1 Energy. |
| Past, Present, and Futures Might. | Power | Ancient | 3 | Any Active Transformation is now Applied to All Allies. Form is removed from allies when you lose it. Gain {rings} Rings. |
| Super Emeralds | Power | Ancient | 1 | Choose Between Super Sonic 2, Hyper Sonic, and Dark Sonic using the full power of the Super Emeralds. These Forms are more expensive. Stun an Enemy |
| Chaos Emeralds | Power | Ancient | 2 | Choose Between Super Sonic, FFX Sonic, and Fleetway using the full power of the Chaos Emeralds. |
| Super Sonic | Power | Ancient | 0 | Gain 1 Max Energy. Gain 5 block a turn. Deal 2 more damage, and Gain 1 more block. Drain 10 Rings Per Turn. This form can't stack with other emerald forms. |
| Sonic FFX | Power | Ancient | 0 | Gain 1 Max Energy. Deal 4 more Damage. Generate Light Speed Cross Slash Every Turn. Drain 10 Rings Per Turn. This form can't stack with other emerald forms. |
| Dark Sonic | Power | Ancient | 0 | Gain 1 Max Energy. Deal 3 more damage and draw 1 more card each turn. Apply 5 Doom every turn to all enemies. Drain 13 Rings & 1 HP per turn. This form can't stack with other emerald forms. |
| Fleetway | Power | Ancient | 0 | Gain 1 Max Energy. Deal 2 more damage. Muddle Card Costs and Play A Random Card Every Turn. Gain 1 Strength Every Time Damaged. Drain 10 Rings per turn. This form can't stack with other emerald forms. |
| Super Sonic 2 | Power | Ancient | 0 | Gain 2 Max Energy. Deal 4 More Damage and Gain 4 More Block from cards. Gain 1 Blur if you're under 20 block at end of turn. Drain 20 Rings per turn. This form can't stack with other emerald forms. |
| Hyper Sonic | Power | Ancient | 0 | Gain 2 Max Energy & Intangible. Deal 7 Damage To All Enemies Every Turn. Drain 30 Rings Per Turn. This form can't stack with other emerald forms. |
| Excalibur Armor | Power | Ancient | 2 | Gain 1 Strength & 1 Dexterity Every Turn. Drain 20 Rings when Hit instead of HP. This will remove any non chaos emerald form. |
| Hyper Shadic Fusion | Power | Ancient | 3 | Use Hyper Fusion with Shadow into Hyper Shadic for 4 turns. |
| Cyber Cannon Boost | Attack | Common | 1 | Deal damage equal to 2x the cards in your exhaust pile. |
| Phantom Rush | Attack | Rare | 3 | Deal 3 damage 5 time(s). Apply 2 Vulnerable. Apply 2 Weak. Apply 1 Debilitate. |
| Time Assault | Attack | Rare | 4 | Deal damage equal to 0.25x all the Rings you have gained this combat. |
| Golden Gods Smite | Attack | Rare | 7 | Apply 1 Duplication. Deal 14 damage. |
| Light Gaia's Boost | Attack | Rare | 2 | Deal {damage} damage. Reduce the cost of a card in your hand by 1 this combat. Gain {blur} Blur if you have 35 rings. |
| Sonic Boom | Attack | Rare | 2 | Deal 3 damage 7 time(s). |
| Gem Collector | Attack | Rare | 3 | Gain 2 Strength & 2 Dexterity. Gain 1 Thunder Shield. Deal {damage} Damage to All Enemies. |
| Team Turmoil | Skill | Rare | 4 | Gain {rings} Rings and become Super Sonic, But Become 5 Vulnerable. |
| Casino Chance | Skill | Rare | 1 | Play 1 a random Ring Win! or Ring Jackpot! or You Lose!. |
| Time to Party | Skill | Rare | 3 | Gain 7 Block. Gain 7 Rings. Gain 2 Blur. |
| Special Stage | Skill | Rare | 2 | If you have 50 rings, recover a card from exhaust pile. |
| Shadow Style | Skill | Rare | 1 | Gain 7 Block. Apply 1 Blur. Apply 1 Regen. |
| Final Boss Encounter | Skill | Rare | 4 | Draw 7 Cards. Gain 7 Energy. Gain {rings} Rings. Remove this card from your deck permanently. |
| Werehog Inspiration | Power | Rare | 4 | All Attacks Hit +1 Time. |
| We're SONIC HEROES! | Power | Rare | 3 | Apply Super Sonic to all Allies when Transformed using Emeralds. Grant allies rings at start of turn for the form. Gain 10 Rings on use. |
| Darkspine Sonic | Power | Rare | 2 | Gain 1 Max Energy. Whenever spending energy, Apply 2 Burn to all Enemies. Drain 12 Rings Every Turn. This will remove any non chaos emerald form. |
| Fire Sonic | Power | Rare | 2 | Gain 1 Max Energy. Apply 1 Burn to all enemies every turn. Apply 1 Burn to a single enemy when dealing damage. Apply 3 when defeating an enemy. This will remove any non chaos emerald form. |
| The Blue Blur | Power | Rare | 1 | When Exhausting a card, if you do not have blur, gain it. |
| Shadic Fusion | Power | Rare | 3 | Use Fusion with Shadow into Shadic for 3 turns. |
| The Real Super Power of Teamwork | Power | Rare | 3 | Every 4 Energy spent, Gain 1 Energy. |
| Drained Emeralds | Power | Rare | 3 | Draw Out The Positive Energy of The Chaos Emeralds to become Super Sonic. |
| Cyloop Stun | Skill | Uncommon | 4 | Stun The Enemy, Gain {rings} Rings. |
| Shattering Speed | Skill | Uncommon | 2 | Apply Blur to yourself equal to 0.5x the cards in your hand. Exhaust your entire hand. |
| Double Boost ! | Attack | Uncommon | 2 | Deal {damage} damage 2 times. Next 1 Attack Is Free. |
| Homing Shot | Attack | Uncommon | 2 | Deal 1 damage to a random enemy 10 time(s). |
| Color Boost | Attack | Uncommon | 2 | Deal 10 damage. Next 1 Skill Is Free |
| Mirror Boost | Attack | Uncommon | 2 | Deal 15 damage. Apply 1 Strength. |
| Chaos Control | Attack | Uncommon | 2 | Gain {block} Block. Deal {damage} damage. Gain {afterimage} Afterimage. |
| Subspace Savior | Attack | Uncommon | 2 | Deal {damage} damage. Gain {block} Block. Gain {dexterity} Dexterity. |
| Earth Protecting Assault | Attack | Uncommon | 2 | Deal {damage} damage 2 time(s). Gain {rings} Rings. |
| Everyone Loves It. | Power | Uncommon | 2 | Any Active Emeralds Form is now Applied to a random ally. Form is removed from allies when you lose it. |
| Desperate Measure | Skill | Uncommon | 2 | Apply {rings} Rings to yourself. Gain {frail} Frail. |
| Fight for Freedom | Power | Uncommon | 2 | Add 1 random Sally's Leadership, Bunnie's Brawn, Antoine's Attack, or Rotor's Engineering to your hand every turn. |
| Thunder Shield | Power | Uncommon | 2 | Gain 3 extra rings every turn. |
| Team Sonic | Skill | Uncommon | 1 | Gain 1 Blur. If you have Frail: Gain 1 Dexterity. If you have Weak: Gain 1 Strength. |
| Speedy Stop | Skill | Uncommon | 2 | Gain 5 Block. Scry 3. Draw 3 card(s). |
| The Rest Is On You | Skill | Uncommon | 3 | Take 10 damage (absorbed by Block first). Your other allies gain 2 Energy. |
| Eggheaded Tactics | Skill | Uncommon | 0 | Gain 1 Energy. Return the top Attack & Skill of your exhaust pile to your hand. |
| Faker Fight | Skill | Uncommon | 0 | Apply 1 Shadowmeld. Apply 1 ShadowStep. |
| Snazzy Performance | Attack | Rare | 1 | Deal 3 damage to a random enemy 4 time(s). Exhaust 1-2 chosen card(s) from your hand. |
| Ring Recycler | Power | Uncommon | 1 | Whenever a card is Exhausted, Gain 2 Rings. |
| Gotta Do What I Gotta Do | Skill | Uncommon | 1 | Gain {rings} Rings. Apply 1 Vulnerable & 1 Debilitate to Self. |
| You Hurt Them.. | Skill | Uncommon | 1 | EVERY Player but you takes {damage} damage. Gain Dark Sonic and 10 Rings. |
| Air Gauge | Skill | Uncommon | 2 | Exhaust 2 chosen card(s) from your draw pile. Put 1 card(s) from discard on top of draw pile. |
| Parry | Skill | Uncommon | 2 | Gain {block} Block and 1 Reflect. |
| Extreme Gear Trick | Skill | Uncommon | 2 | Reduce the cost of a card in your hand by 1 this combat. Gain 6 Rings |
| Ring Lifeline | Skill | Uncommon | 1 | If you have 15 rings, remove them, and heal {heal} HP. |
| Speeds My Game | Skill | Uncommon | 0 | Apply Blur to yourself equal to half of the Energy spent. |
| Story Selector | Skill | Uncommon | 2 | Choose 1 of 3 random cards to add to your hand. It costs 0 this turn. |
| Ring Shielder | Power | Uncommon | 2 | At the end of your turn, gain a quarter of rings as block. |
| Sonic Shuffler | Power | Uncommon | 1 | Whenever you shuffle your deck: draw 2 cards. |
| Chaotix Workflow | Skill | Rare | 1 | Gain 9 Gold. Return a card from your discard pile to your hand. |
| Fortunate Friend | Power | Uncommon | 2 | Apply 1 Amy Tarot Cards To Self. Draw 1 More Card & Scry 1 Each Turn. |
| Sonic Speed | Power | Uncommon | 3 | At end of turn, Gain 1 Blur if you played 3 attacks. |
| Cyber Boost Charge | Power | Uncommon | 1 | All Boost Cards Deal 5 Bonus Damage, and 5 Bonus Block. |
| Caliburn's Gauntlet | Power | Uncommon | 1 | Gain {strength} Strength. Add 1 Caliburn Stab to your draw pile. |
| Ring Portal | Power | Uncommon | 2 | At the start of your turn: Remove 1 Ring, Transform 1 Card. |
| Loop-De-Loop | Power | Uncommon | 2 | At the end of turn, if you have 1 energy, recover a random exhausted card. Otherwise, gain 3 rings. |
| It Has Come to This | Skill | Common | 2 | Draw {draw} cards. Apply {blocknextturn} BlockNextTurn. |
| Team Blast | Attack | Uncommon | 2 | All Allies Deal {damage} to All Enemies. Everyone gains {onetwopunch} One Two Punch. |
| Crystal Ring | Power | Rare | 2 | Whenever you gain blur, gain 3 rings. |
Published 9/5/2026 ยท updated 9/5/2026