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Goku and Vegeta

by Fenneccino

Goku and Vegeta

Get this character →for STS2 main branch

A saiyan raised on planet earth, and the prince of all saiyans.

What's in it

89

Cards

2

Relics

68

Mechanics

2

Events

1

Pets

3

Keywords

Card types

  • Attack29
  • Skill36
  • Power24

Rarity

  • Basic6
  • Common20
  • Uncommon36
  • Rare23
  • Ancient4
Starting HP75
Energy per turn3

Mechanics

showing 40 of 68
  • Saiyan Rivals

    When gaining Goku or Vegeta Ascension, gain 1 Saiyan Growth.

  • Saiyan Growth

    At 2 Stacks, Gain 1 Duo Ascension and remove this status.

  • Goku's Ascension

    Each stack earns a form for Goku ; SSJ1, SSJ3, SSJ4, God, Blue, Ultra Instinct.

  • Vegeta's Ascension

    Each stack earns a form for Vegeta ; SSJ1, SSJ2, SSJ4, God, Blue, Ultra Ego.

  • Duo Ascension

    Each stack earns a form for Goku & Vegeta ; SSJ1s, SSJ3 & SSJ2, SSJ4s, Gods, Blues, Ultra Instinct & Ultra Ego.

  • Fused Warrior
  • Vegito Blue

    Heal 6. Attacks Cost 1 Less. Gain 8 Block Every Turn. Counter All Blocked Attacks. Draw an extra card every turn.

  • Gogeta Blue

    Heal 6. Attacks Hit 1 Extra Time, and Cost 1 Less. Every card played grants 2 block. Draw an extra card every turn.

  • Super Vegito

    Heal 4. Attacks Cost 1 Less. Gain 5 Block Every Turn. Counter All Blocked Attacks. Draw an extra card every turn.

  • Super Gogeta

    Heal 4. Attacks Hit 1 Extra Time, and Cost 1 Less. Every card played grants 1 block. Draw an extra card every turn.

  • Spirit Bomb Preparer

    Can no longer play anything but Skills. Prepare the Spirit Bomb!

  • Base Goku
  • Base Vegeta
  • Goku & Vegeta

    Deal 1 Damage and Gain 1 Block.

  • Super Saiyan Goku

    Deal 2 More Damage and 2 More Block.

  • Super Saiyan Vegeta

    Deal 2 More Damage and 2 More Block.

  • SSJ Goku & Vegeta

    Deal 3 More Damage and 3 More Block.

  • Super Saiyan 3 Goku

    Deal 4 more Damage.

  • Super Saiyan 2 Vegeta

    Deal 3 More Damage and 3 More Block

  • SSJ3 Goku & SSJ2 Vegeta

    Deal 5 More Damage and 3 More Block.

  • Super Saiyan 4 Goku

    Deal 4 More Damage and 4 More Block.

  • Super Saiyan 4 Vegeta

    Deal 4 More Damage and 4 More Block.

  • SSJ4 Goku & Vegeta

    Deal 5 More Damage and 5 More Block.

  • Super Saiyan God Goku

    Deal 5 More Damage and 5 More Block.

  • Super Saiyan God Vegeta

    Deal 5 More Damage and 5 More Block.

  • SSJG Goku & Vegeta

    Deal 6 More Damage and 6 More Block.

  • Super Saiyan Blue Goku

    Deal 6 More Damage and 6 More Block.

  • Super Saiyan Blue Vegeta

    Deal 6 More Damage and 6 More Block.

  • SSJB Goku & Vegeta

    Deal 7 More Damage and 7 More Block.

  • Ultra Instinct Goku

    Deal 7 More Damage and 7 More Block. Gain 1 Max Energy. Gain 1 Dexterity when you take damage.

  • Ultra Ego Vegeta

    Deal 7 More Damage and 7 More Block. Gain 1 Max Energy. Gain 1 Strength when taking damage.

  • Ultra Instinct Goku & Ultra Ego Vegeta

    Max Energy +2. Deal Double Damage and Gain Double Block.

  • Goku's Stance

    Take 10% Less Damage. Deal 5% Less Damage.

  • Vegeta's Stance

    Deal 10% More Damage. Take 5% More Damage.

  • Fusion Partner
  • Fused

    Cannot take damage or play any cards besides powers per stack. Remove 1 Stack per turn. When all stacks are removed, pick 3 cards from draw and discard each to add to hand.

  • Duo Stance

    Deal 15% More Damage. Take 10% Less Damage.

  • Prepare Yourself!

    Can Only Play Vegeta Stance or General Cards. Draw 2 each turn.

  • Looks Like Im Up!

    Can Only Play Goku Stance or General Cards. Draw 2 each turn.

  • Let's Do It!

    Instead of ending Duo Stance, drain 1 stack instead.

Cards

89
NameTypeRarityCostText
StrikeAttackBasic1Deal 6 damage.
DefendSkillBasic1Gain 5 Block.
Meteor CombinationAttackCommon1Deal {damage} damage {times} times.
Dirty FireworksAttackCommon1Deal {damage} damage. Execute if under 8 HP.
Rivals Final KamehamehaAttackUncommon1Must Be In Duo Stance. Deal {damage} damage to all enemies. If you're in SSB, Stun The Enemy.
The First Super SaiyanPowerUncommon2At the start of your turn, Gain 1 Goku's Ascension if you're in Goku or Duo Stance.
I Too, Have AscendedPowerUncommon2At the start of your turn, Gain 1 Vegeta's Ascension if you're in Vegeta or Duo Stance.
Saiyan RivalsSkillUncommon1Gain 1 of Goku and Vegeta Ascensions each.
I'll Carry On That Pride of YoursPowerRare2Vegeta cards are no longer playable. Gain 1 Saiyan Pride, Gain 3 Strength.
Good-Bye... Guys..PowerRare2Goku cards are no longer playable. Gain 1 Saiyan Pride, Gain 3 Strength.
Time.. For The Spirit Bomb!SkillUncommon2Goku cards can no longer be played while he charges the spirit bomb. Start with 1 Charge. Summon a 30 HP Spirit Bomb Goku. All allies gain Last Stand.
Final Flash!AttackRare0Deal damage equal to 20x the Energy spent.
God BindSkillUncommon2Apply {piercingwail} Piercing Wail.
Blazing FinishAttackUncommon2Deal {damage} damage.
YOU FOOL!AttackUncommon1Deal {damage} Damage. if the enemy intends to attack, deal 17 more.
I'll Show You The Kaio-Ken!PowerUncommon1For 2 Turns ; Lose 1 HP at Start of Turn per stack, Deal 3+ Attack per stack. Remove 1 Stack at end of turn. Removed if you swap into Vegeta, but kept in Duo.
Trunks.. Bulma.. I Do This For You.SkillRare1Knock out Kakarot, losing access to his cards, To give your Final Atonement.
And Yes. Even You, Kakarot.AttackBasic1Deal {damage} damage to all enemies, plus 13x the energy spent. Lose Vegeta, Swap back into Kakarot and gain the card 'I Knew It! I knew It Was You!'
The Power To Push FurtherPowerRare3At the start of your turn, Gain 1 Goku & Vegeta's Ascension.
Bio Android BrawlAttackCommon2Deal {damage} Damage, Apply {vulnerable} Vulnerable.
Instant Transmission KamehamehaAttackCommon2Deal {damage} Damage, Deal 6 More If Enemy Is Vulnerable.
Instant TransmissionSkillCommon1Gain {block} Block. Gain 1 Blur.
You Act Innocent But You're Deadly.PowerRare2At the start of turn, Gain 1 Energy and 1 Stack if you're Goku or Duo Stance. Gain 1 Weak if you're in Vegeta Stance. Goku cards deal 1 extra damage with every stack.
Wild AssaultAttackUncommon1Must Be In Duo Stance. Deal {damage} Damage {times} Times. If you're in SSJ4, Gain 2 Strength.
I Knew It! I knew It Was You!SkillBasic3Revive Vegeta, Regaining Access to his cards.
Goku's DefenseSkillBasic1Gain {block} Block.
Vegeta's OffenseAttackBasic1Deal {damage} damage.
This Is Our Fate! Our Battle!AttackUncommon2If the enemy intends to Attack: Deal {damage} damage. Otherwise: Gain 1 Zenkai Boost
We Saiyans Have No Limits!SkillRare1Double your damage this turn.
Here We Come!PowerUncommon2Every Time You Swap Between Goku and Vegeta, Draw 1 Card. Gain 1 Energy with the swap if you have none.
Guess We Got No Choice...PowerUncommon1Whenever you enter or start a turn in Duo Stance, Gain 1 Energy and Draw 1 Card.
IF I DONT WHO WILL?AttackRare3Deal {damage} Damage. Execute if under 20% HP.
I've Been A Super Saiyan For Years.PowerRare2At the start of turn, Gain 1 Energy and 1 Stack if you're Vegeta or Duo Stance. Gain 1 Frail if you're in Goku Stance. Vegeta cards deal 1 extra damage and gain 1 extra block with every stack.
God Breaching PowerPowerRare3Duo Stance is now permanent. You can no longer play cards that remove Goku or Vegeta.
We Have To Try!SkillCommon0Enter Duo Stance
It's Ready!AttackUncommon0Deal damage equal to 5x the energy spent. Scry 4
Saiyan's Ki BlastsAttackCommon1Deal {damage} damage 2 Times. Apply 2 Weak.
Saiyan's AssaultSkillCommon1Gain 5 Rage.
I Have No Use For You.AttackCommon0Vegeta Stance ; Deal 5 Damage to a random ally. Gain {energy} Energy and 1 Saiyan Pride.
Who Are You Talking About!?SkillCommon1Gain {block} Block, Gain {vigor} Vigor.
Tch. Damn It All!SkillCommon2Vegeta Stance ; Give everyone {block} Block.
People of the Universe!SkillRare2Goku Stance ; Raise your arms and prepare the Spirit Bomb! Vegeta will be unplayable, and you can only play skill cards until you throw the spirit bomb. All allies gain Last Stand for 5 turns.
Im The Proud Saiyan Prince!SkillCommon2Gain {block} Block. Gain 1 Free Attack.
Battle TendancySkillCommon1Draw 2 card(s). If you have 3 or less Zenkai Boost: Apply 1 Zenkai Boost to yourself.
Preparing For A FightSkillUncommon0Draw 1 card(s). Discard 1 card(s).
Namek's SaviorAttackCommon2Deal {damage} Damage to all enemies, Gain {block} Block. Apply 1 Weak to all enemies.
Great Ape SmashAttackCommon3Deal {damage} damage to all enemies. Apply 1 Vulnerable.
Is That You... Kakarot..?SkillRare2Gain {block} Block. If you have 1 Stack of Goku's Ascension, Block 4 More and Scry 3
YOU'RE GOING TO PAY!!!AttackUncommon2Deal {damage} Damage. If you have 1 Stack's of Vegeta's Ascension, deal 12 more and Gain 1 Zenkai Boost.
THIS IS ULTRA VEGETA 1!SkillUncommon2Gain {block} Block. Gain {vigor} vigor.
Let's Keep Pushing!SkillUncommon3Draw {draw}. Gain 2 Vigor. Scry 3.
Father-Son KamehamehaAttackRare2If Goku is unavailable, this card can be played. Deal {damage} damage 4 times. Gain a zenkai boost if under 50% HP.
Heat Dome AttackAttackRare2If Vegeta is unavailable, this card can be played. Deal {damage} damage. Scry 2 cards. Gain 1 Zenkai Boost if under 50% HP.
Vegeta's Losing BattleSkillCommon1Gain {block} Block. Gain 1 Zenkai boost, up to 3.
Healing PodSkillRare1Gain 3 Regen (heal that much HP at the end of each turn, decreasing). Apply 2 Zenkai Boost to yourself.
Not This Time!SkillUncommon2Gain {block} Block. Gain 1 Reflect.
I NEED YOUR POWER!!!!SkillUncommon1Add Defeat Him Now! into everybody's hand, letting everyone spend energy to give Power to another! Power gives extra attack and energy.
It's Time To Fuse!PowerRare12Fuse Into a Super Fusion for 3 Turns.
The Strongest Fusion of All!PowerAncient11Fuse Into a Blue Fusion for 3 Turns.
This Just Isnt Us.PowerUncommon1Fusion cards are unplayable. Take 10% less damage. Gain 1 Saiyan Pride if you do not already have it.
This Is Our Full Power!SkillRare1Double your energy.
Furious FightAttackCommon0Deal 2 damage. Gain 1 Block. Add a copy of this card to your discard pile.
Goku's Losing BattleSkillCommon1Gain {block} Block. Gain 1 Zenkai boost, up to 3.
Training TimeSkillUncommon0Gain 1 Energy.
The Power Of A GodAttackUncommon0Deal {damage} damage if enemy intends to attack.
He Can't Fight Anymore!AttackUncommon0Deal {damage} Damage. if you're in Kaio-Ken, stun the enemy.
KAIO-KEN TIMES 10!PowerRare1Kaio-Ken is not removed at start of turn, and gain 5 block every turn. Gain 10 Stacks of Kaio-Ken.
We Will Defeat You!PowerAncient9Fuse Into SSJ4 Gogeta for 3 Turns.
Galick Gun!AttackUncommon1Deal damage equal to 8x attacks played this turn.
I am Super Vegeta!PowerUncommon2Whenever gaining Vegeta's Ascension, Gain 1 Strength.
Babidi's ControlPowerUncommon1For 3 Turns ; Deal 20% More Damage. At the start of turn, Muddle All Card Costs, Gain 2 Doom, and Gain 1 Energy. Removed if Goku stance is entered.
You're In For A TreatSkillUncommon0Gain 1 Energy if target has Vulnerable and/or Weak. Apply that debuff if they do not.
THIS NEXT LEVEL!PowerUncommon1When Gaining Goku's Ascensions, Apply 6 Piercing Wail.
We'll Play By Your RulesSkillUncommon0Gain 1 Energy. Gain 1 Goku's Ascension if under 50% HP.
We'll Handle ThisSkillUncommon1Enter Duo Stance for 2 turns.
The Desire For BattlePowerUncommon2Only In Duo Stance; When Gaining Goku or Vegeta Ascensions, Draw 1, Gain 1 Energy, Strength, and Dexterity.
I Won't Tolerate You Losing!SkillRare0Gain 1 Demon Form. Gain Vegeta Ascensions equal to energy spent.
YOU'RE GONNA PAY!SkillRare0Gain {duplication} Duplication. Gain Goku Ascensions equal to energy spent.
Kamehameha!AttackCommon1Deal Damage equal to your block. If enemy attacks, gain an additional kaio-ken attack
Vegeta's TechniqueAttackUncommon1Deal {damage} damage to all enemies
We're Born to Fight!SkillCommon1Apply {vulnerable} Vulnerable & {weak} Weak to ALL enemies.
Eternal RivalsPowerUncommon2If you swapped between Goku and Vegeta this turn, they both gain 1 Ascension at end of turn.
I AM THE SUPER SAIYAN! SON GOKU!SkillRare2Gain 1 Strength Every Turn. A random card will be enchanted with giving Goku's Ascension.
Do You Experience Fear?SkillRare2Apply {debilitate} Debilitate. A random card will be enchanted with giving Vegeta's Ascension.
TOGETHER!AttackAncient0Deal {damage} damage 2 Times. Gain 1 Saiyan Pride.
Finally!PowerAncient2Gain 1 Max Energy. Whenever you play an attack card, Swap between Goku and Vegeta. Whenever you swap, Deal 1 Damage to all Enemies. Can no longer enter Duo Stance.
We're Super Saiyans!PowerUncommon2Whenever you gain any Ascension, All Allies Gain 1 Saiyan Ascension.
Fuse With MePowerRare9Prepare to fuse with an ally.
Saiyan TrainingSkillUncommon3All allies gain your current stance.

Keywords & tags

Published 9/6/2026