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The Flower Man

by Aya · orb-channeler

A Ten foot twenty Flower Man with far too many mechanics!

Get this character →for STS2 beta branch

Even if broken, this flower is more than glass. Flowery summons 7 flowers by his side, Channels orbs, brings Mercy and plenty of Jarona!

What's in it

69

Cards

4

Relics

49

Mechanics

7

Pets

8

Orbs

4

Keywords

Card types

  • Attack20
  • Skill29
  • Power19

Rarity

  • Basic5
  • Common23
  • Uncommon30
  • Rare10
  • Ancient1
Starting HP70
Energy per turn3

Mechanics

showing 40 of 49
  • Jarona!

    Used as currency for card effects. Playing 5 Jarona tagged cards in a row will draw 'One More For The Fans!'

  • Aqua's Knives

    Whenever you channel an Aqua orb: draw 1 and play 1 Aqua's Shiv.

  • Bloom: Aqua

    At the start of your next turn: summon Aqua.

  • Aqua Summoned

    At the end of your turn, discover and play 1 Aqua Flower card.

  • Omega Form

    At the end of your turn, gain block equal to your Omega Form stack. At 7 stacks, gain Omega Flowery card in your hand.

  • Hopes & Dreams

    Here I come, Sanfrandisco...!

  • Determination

    At the start of your turn, enchant a random card in your hand with Determination.

  • Hopes

    At the start of your turn: Upgrade 1 card, apply 1 Artifact to yourself.

  • Mercy

    If the target's Mercy is greater or equal to their Max HP: Draw 1 Spare card.

  • Everything Attack!

    Your next card is free to play.

  • Dog Check!

    Adds 4 Vulnerable, 4 Frail, 4 Weak. Each status that is greater or equal to 12, deal 25 damage to all enemies. Adds a Dog Check to your hand.

  • Bullet Patterns

    Attacks from summoned Flowers deal an extra 50% damage and Block from Flowers generates 50% more Block.

  • Bloom: Orange

    At the start of your next turn: summon Orange.

  • Gold Spent

    If 201 Gold is spent this combat while Green is summoned, obtain a common relic at the end of combat.

  • Ultimate Shop

    Whenever you play a Jarona card this turn, gain 2 gold.

  • Bloom: Green

    At the start of your next turn: summon Green.

  • Omega Flowery

    When this is applied, gain Strength and Block equal to your Jarona! Frail and Doki stacks.

  • Patience

    Aqua's cards are played upgraded. At the end of your turn: Channel 1 Aqua orb.

  • Perserverance

    Seth's cards are played upgraded. At the end of your turn: Channel 1 Seth orb.

  • Kindness

    Green's cards are played upgraded. At the end of your turn: Channel 1 Green orb.

  • Bravery

    Orange's cards are played upgraded. At the end of your turn: Channel 1 Orange orb.

  • Bloom: Blue

    At the start of your next turn: summon Blue.

  • Integrity

    Blue's cards are played upgraded. At the end of your turn: Channel 1 Blue orb.

  • Justice

    Yellow's cards are played upgraded. At the end of your turn: Channel 1 Yellow orb.

  • Bloom: Yellow

    At the start of your next turn: summon Yellow.

  • Criminell

    Damage taken increased by 20%.

  • Bloom: Pink

    At the start of your next turn: summon Pink.

  • Dreams

    Pink's cards are played upgraded. At the end of your turn: Channel 1 Pink orb.

  • Nicer Bombs

    Damage taken is 20% less. Whenever you take damage, apply 1 Mercy to yourself.

  • Doki

    At the start of your turn, apply 1 Mercy to all enemies and remove 1 Doki stack. If your Doki stacks are over 20: Apply 20 Mercy to all enemies and remove Doki.

  • Dating Interface

    Whenever you play a skill card, apply 1 Doki to yourself.

  • Meaner Bombs

    Deal 20% increased damage to enemies with > 5 Mercy. Deal 4 damage to all other enemies when you attack.

  • Egg

    What Egg?

  • Summon Turn Tracker

    Tracks if you have a pet or not

  • Bloom: Seth

    At the start of your next turn: summon Aqua.

  • Seth Summoned

    At the end of your turn, discover and play 1 Seth Flower card.

  • Green Summoned

    At the start of your turn, discover and play 1 Green Flower card.

  • Orange Summoned

    At the end of your turn, discover and play 1 Orange Flower card.

  • Blue Summoned

    At the end of your turn, discover and play 1 Blue Flower card.

  • Yellow Summoned

    At the start of your turn, discover and play 1 Yellow Flower card.

Cards

69
NameTypeRarityCostText
Jarona RushAttackBasic0Deal {damage} damage. Apply {jarona} Jarona! to yourself. Damage scales with the amount of Jarona! gained this turn.
DefendSkillBasic1Gain 5 Block.
StrikeAttackBasic1Deal 6 damage.
Petal FeatherSkillBasic1Channel 1 Aqua Orb.
ACTSkillBasic1Evoke your next orb 1 time. Apply {mercy} Mercy to an enemy.
Trying to Help...SkillUncommon1Give your allies Block equal to {Block:diff()} plus 1.5x the cards in your exhaust pile.
Dog CheckPowerRare2Adds 4 Vulnerable, 4 Frail, 4 Weak. Each status that is greater or equal to 12, deal 25 damage to all enemies. Adds a Dog Check to your hand.
👎︎✌︎☼︎😐︎📪︎ 👎︎✌︎☼︎😐︎☜︎☼︎📪︎ ✡︎☜︎❄︎ 👎︎✌︎☼︎😐︎☜PowerAncient6❽︎✌︎🏱︎🏱︎☹︎✡︎ ⌛︎⌛︎ 💣︎☜︎☼︎👍︎✡︎ ❄︎⚐︎ ✌︎☹︎☹︎ ☜︎☠︎☜︎💣︎✋︎☜︎💧︎📬︎ ⚐︎👌︎❄︎✌︎✋︎☠︎ 💣︎✡︎ 👎︎☜︎☹︎❄︎✌︎☼︎🕆︎☠︎☜︎📬︎📬︎📬︎❾︎ ✋︎☠︎❄︎☜︎☼︎☜︎💧︎❄︎✋︎☠︎☝︎📬︎📬︎📬︎
Annoying DogCurseCommon0While in your hand: Add a copy of this card to your discard. Add 1 Shame to you discard.
PatiencePowerRare3Gain 1 Orb slot(s). Apply 1 Patience to yourself. Apply 1 Omega Form to yourself.
PerserverancePowerRare3Gain 1 Orb slot(s). Apply 1 Perserverance to yourself. Apply 1 Omega Form to yourself.
KindnessPowerRare3Gain 1 Orb slot(s). Apply 1 Kindness to yourself. Apply 1 Omega Form to yourself.
BraveryPowerRare3Gain 1 Orb slot(s). Apply 1 Bravery to yourself. Apply 1 Omega Form to yourself.
DeterminationPowerRare3Gain 1 Orb slot(s). Apply 1 Determination to yourself. Apply 1 Omega Form to yourself.
HopesPowerRare3Gain 1 Orb slot(s). Apply 1 Hopes to yourself. Apply 1 Omega Form to yourself.
To Make him LaughSkillUncommon2Apply {regen} Regen to a player. That player gains {energy} & draws {cards} card(s).
Sun in his EyesSkillCommon1Give a player {strength} Strength and {energynextturn} Energy next turn.
IntegrityPowerRare3Gain 1 Orb slot(s). Apply 1 Integrity to yourself. Apply 1 Omega Form to yourself.
JusticePowerRare3Gain 1 Orb slot(s). Apply 1 Justice to yourself. Apply 1 Omega Form to yourself.
DreamsPowerRare3Gain 1 Orb slot(s). Apply 1 Dreams to yourself. Apply 1 Omega Form to yourself.
Ja-Orange!AttackCommon1Channel 1 Orange orb. Deal {damage} damage {times} times to a random enemy. Gain 3 Jarona!.
SanfrandiscoAttackCommon1Deal 5 damage to ALL enemies. Gain Block equal to your Jarona!.
WinningSmileSkillCommon0Apply {mercy} Mercy to ALL enemies. Apply 1 Jarona! to yourself. If this is this card's first play this turn: Draw 1 card.
Prism BlowSkillCommon1Apply 8 Mercy to ALL enemies. Gain 4 Block.
HoneyKissSkillCommon0Apply 6 Mercy to an enemy. Apply 1 Weak.
Touch of His HandSkillCommon1Apply 1 Weak. If the target has 10+ Mercy: Gain 8 Block. Otherwise: Gain 6 Block.
Made of GlassAttackCommon1Deal 7 damage. If you have Frail, deal 5 more. Channel a Glass orb.
Off of its PathSkillCommon1Channel a Glass orb. Gain 1 Energy.
Wish I'da KnownAttackCommon1Deal 8 damage. Apply 1 Frail.
Shooting GalleryAttackCommon1Channel 1 Yellow Orb. Deal {damage} damage to ALL enemies. If you haven't played an attack this turn, deal 6 more.
Knife Cutting GameSkillCommon1Channel 1 Aqua Orb. Apply 2 Vulnerable.
Flower ManSkillCommon1Create a random Flower Action card and add it to your hand.
GlueSkillCommon0Gain {block} Block. Your active Flower plays one of their cards.
Shatter the CeilingSkillCommon1Evoke 1 Glass orb. If you Evoked Glass this way, remove 1 Frail from yourself.
Ain't It Nice?SkillCommon1Apply 7 Mercy to an enemy. Apply 1 Vulnerable.
Encore!AttackCommon1Deal {damage} damage. If you've played a Jarona card this turn, gain 2 Jarona!.
Watching The WorldSkillCommon0Scry 3. Draw 1 card(s).
Break the GlassAttackCommon1Deal {damage} damage. If you have Frail, Channel and Evoke 1 Glass orb.
Crowd PleaserAttackCommon1Deal {damage} damage. If you've played 2 Jarona cards this turn: deal 4 more. Apply {Jarona} Jarona! to yourself.
Heavy StemAttackCommon2Deal {damage} damage. If a Flower is active, gain {block} Block.
Crescent KickAttackUncommon2Deal 7 damage. If you have 5+ Jarona!: Deal 8 damage to ALL enemies. Apply 1 Jarona! to yourself.
Pay2WinAttackUncommon1Deal {damage} damage. Spend up to 5 Jarona! to deal 3 additional damage per Jarona!.
Flash KickAttackUncommon2Deal {damage} damage to an enemy. Gain Energy equal to the amount of Jarona! that was gained this turn.
All in a NameSkillUncommon1Gain 2 Jarona!. If you played 2 Jarona cards this turn, draw 1 card.
ShowmanshipPowerUncommon1Gain {block} Block whenever you spend 1 Jarona!.
MyJaronaSkillUncommon2Draw 3 cards. Transform 2 cards in your hand into Jarona Rush. Gain 3 Jarona!. Cannot draw additional cards this turn.
High in the SkyPowerUncommon2Whenever you play 3 Jarona cards, gain 1 Energy.
Mercy KillingAttackUncommon1Apply 12 Mercy to an enemy. Deal {damage} damage. If the target has 20+ Mercy, deal 7 more.
Final WarningAttackUncommon2Deal {damage} damage. Apply {mercy} Mercy. If the enemy has 25+ Mercy: gain 1 Energy next turn.
CompassionSkillUncommon1If the target has 15+ Mercy: Gain {block} Block. Apply 15 Mercy to an enemy.
A New LeafSkillUncommon1Apply 15 Mercy to an enemy. If the target has 30+ Mercy: Draw 2 card(s).
Myu Myu BrigadeSkillUncommon1Channel 1 Pink Orb. Heal equal to your Doki. Remove Doki from yourself.
HeartbreakerAttackUncommon1Deal {damage} damage. For every 5 Mercy the target has, deal additional 1 damage.
Dream-makerPowerUncommon1At the start of your turn: draw 1 card for every enemy with 20+ Mercy.
LOVE-takerPowerUncommon2Whenever your Doki triggers: apply 5 additional Mercy to ALL enemies.
ShatterpointAttackUncommon1Deal 8 damage. If you have 3+ Frail: Evoke 1 of your Glass orbs. Remove 1 Frail from yourself.
Cracked ConfidenceSkillUncommon1Gain 7 Block. Apply 1 Frail. Draw 1 card(s).
Straightening Petals OutSkillUncommon2Gain 5 Block. Gain Block equal to all the Frail you have gained this combat. Remove 1 Frail from yourself.
Through The CracksAttackUncommon1Apply 1 Frail. Deal 6 damage. If you have 3+ Frail, deal 6 more.
I Can Handle ThisSkillUncommon3Gain 18 Block. Apply 2 Frail. Evoke 1 of your Glass orbs.
Flower PowerPowerUncommon3Whenever you gain Frail: gain 1 Strength and 3 Block.
Glass BarrageAttackUncommon1Deal {damage} damage 3 time(s). Channel a Glass orb.
Night of NightsSkillUncommon1While in your hand and if Aqua is your active Flower: Your attacks this turn deal {targethploss} additional damage. Play to Channel 1 Aqua orb.
MasterpieceSkillUncommon2Draw 1 card. If Seth is your active Flower: Your Flower(s) in Bloom play 1 Flower card immediately. Otherwise, Channel a Seth orb.
A Good InvestmentSkillUncommon1Gain 10 Gold. If Green is your active Flower: Gain 15 additional Gold. Otherwise, Channel a Green orb.
Show em’ What ya’ Got!PowerUncommon2Channel 1 Orange orb. Whenever you gain Vigor: Gain 1 Strength this turn. If Orange is your active Flower: Gain 2 Strength.
A Beautiful SongPowerCommon1The first time you gain Energy next turn: Gain 1 Dexterity. If Blue is your active Flower: Gain 2 Dexterity.
Worse Than PunishingSkillUncommon1Apply 1 Vulnerable and 1 Frail to ALL enemies. If Yellow is your active Flower: Add 2 evidence cards to your hand. Otherwise, Channel 1 Yellow orb.
Let's Date, Mew!PowerUncommon2Channel 1 Pink orb. Whenever you gain Doki, apply 1-6 Mercy to a random enemy. If Pink is your active Flower: apply 2-7 Mercy.

Keywords & tags

Published 9/4/2026