by Aya · orb-channeler
A Ten foot twenty Flower Man with far too many mechanics!
Even if broken, this flower is more than glass. Flowery summons 7 flowers by his side, Channels orbs, brings Mercy and plenty of Jarona!
69
Cards
4
Relics
49
Mechanics
7
Pets
8
Orbs
4
Keywords
Card types
Rarity
Used as currency for card effects. Playing 5 Jarona tagged cards in a row will draw 'One More For The Fans!'
Whenever you channel an Aqua orb: draw 1 and play 1 Aqua's Shiv.
At the start of your next turn: summon Aqua.
At the end of your turn, discover and play 1 Aqua Flower card.
At the end of your turn, gain block equal to your Omega Form stack. At 7 stacks, gain Omega Flowery card in your hand.
Here I come, Sanfrandisco...!
At the start of your turn, enchant a random card in your hand with Determination.
At the start of your turn: Upgrade 1 card, apply 1 Artifact to yourself.
If the target's Mercy is greater or equal to their Max HP: Draw 1 Spare card.
Your next card is free to play.
Adds 4 Vulnerable, 4 Frail, 4 Weak. Each status that is greater or equal to 12, deal 25 damage to all enemies. Adds a Dog Check to your hand.
Attacks from summoned Flowers deal an extra 50% damage and Block from Flowers generates 50% more Block.
At the start of your next turn: summon Orange.
If 201 Gold is spent this combat while Green is summoned, obtain a common relic at the end of combat.
Whenever you play a Jarona card this turn, gain 2 gold.
At the start of your next turn: summon Green.
When this is applied, gain Strength and Block equal to your Jarona! Frail and Doki stacks.
Aqua's cards are played upgraded. At the end of your turn: Channel 1 Aqua orb.
Seth's cards are played upgraded. At the end of your turn: Channel 1 Seth orb.
Green's cards are played upgraded. At the end of your turn: Channel 1 Green orb.
Orange's cards are played upgraded. At the end of your turn: Channel 1 Orange orb.
At the start of your next turn: summon Blue.
Blue's cards are played upgraded. At the end of your turn: Channel 1 Blue orb.
Yellow's cards are played upgraded. At the end of your turn: Channel 1 Yellow orb.
At the start of your next turn: summon Yellow.
Damage taken increased by 20%.
At the start of your next turn: summon Pink.
Pink's cards are played upgraded. At the end of your turn: Channel 1 Pink orb.
Damage taken is 20% less. Whenever you take damage, apply 1 Mercy to yourself.
At the start of your turn, apply 1 Mercy to all enemies and remove 1 Doki stack. If your Doki stacks are over 20: Apply 20 Mercy to all enemies and remove Doki.
Whenever you play a skill card, apply 1 Doki to yourself.
Deal 20% increased damage to enemies with > 5 Mercy. Deal 4 damage to all other enemies when you attack.
What Egg?
Tracks if you have a pet or not
At the start of your next turn: summon Aqua.
At the end of your turn, discover and play 1 Seth Flower card.
At the start of your turn, discover and play 1 Green Flower card.
At the end of your turn, discover and play 1 Orange Flower card.
At the end of your turn, discover and play 1 Blue Flower card.
At the start of your turn, discover and play 1 Yellow Flower card.
| Name | Type | Rarity | Cost | Text |
|---|---|---|---|---|
| Jarona Rush | Attack | Basic | 0 | Deal {damage} damage. Apply {jarona} Jarona! to yourself. Damage scales with the amount of Jarona! gained this turn. |
| Defend | Skill | Basic | 1 | Gain 5 Block. |
| Strike | Attack | Basic | 1 | Deal 6 damage. |
| Petal Feather | Skill | Basic | 1 | Channel 1 Aqua Orb. |
| ACT | Skill | Basic | 1 | Evoke your next orb 1 time. Apply {mercy} Mercy to an enemy. |
| Trying to Help... | Skill | Uncommon | 1 | Give your allies Block equal to {Block:diff()} plus 1.5x the cards in your exhaust pile. |
| Dog Check | Power | Rare | 2 | Adds 4 Vulnerable, 4 Frail, 4 Weak. Each status that is greater or equal to 12, deal 25 damage to all enemies. Adds a Dog Check to your hand. |
| 👎︎✌︎☼︎😐︎📪︎ 👎︎✌︎☼︎😐︎☜︎☼︎📪︎ ✡︎☜︎❄︎ 👎︎✌︎☼︎😐︎☜ | Power | Ancient | 6 | ❽︎✌︎🏱︎🏱︎☹︎✡︎ ⌛︎⌛︎ 💣︎☜︎☼︎👍︎✡︎ ❄︎⚐︎ ✌︎☹︎☹︎ ☜︎☠︎☜︎💣︎✋︎☜︎💧︎📬︎ ⚐︎👌︎❄︎✌︎✋︎☠︎ 💣︎✡︎ 👎︎☜︎☹︎❄︎✌︎☼︎🕆︎☠︎☜︎📬︎📬︎📬︎❾︎ ✋︎☠︎❄︎☜︎☼︎☜︎💧︎❄︎✋︎☠︎☝︎📬︎📬︎📬︎ |
| Annoying Dog | Curse | Common | 0 | While in your hand: Add a copy of this card to your discard. Add 1 Shame to you discard. |
| Patience | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Patience to yourself. Apply 1 Omega Form to yourself. |
| Perserverance | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Perserverance to yourself. Apply 1 Omega Form to yourself. |
| Kindness | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Kindness to yourself. Apply 1 Omega Form to yourself. |
| Bravery | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Bravery to yourself. Apply 1 Omega Form to yourself. |
| Determination | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Determination to yourself. Apply 1 Omega Form to yourself. |
| Hopes | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Hopes to yourself. Apply 1 Omega Form to yourself. |
| To Make him Laugh | Skill | Uncommon | 2 | Apply {regen} Regen to a player. That player gains {energy} & draws {cards} card(s). |
| Sun in his Eyes | Skill | Common | 1 | Give a player {strength} Strength and {energynextturn} Energy next turn. |
| Integrity | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Integrity to yourself. Apply 1 Omega Form to yourself. |
| Justice | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Justice to yourself. Apply 1 Omega Form to yourself. |
| Dreams | Power | Rare | 3 | Gain 1 Orb slot(s). Apply 1 Dreams to yourself. Apply 1 Omega Form to yourself. |
| Ja-Orange! | Attack | Common | 1 | Channel 1 Orange orb. Deal {damage} damage {times} times to a random enemy. Gain 3 Jarona!. |
| Sanfrandisco | Attack | Common | 1 | Deal 5 damage to ALL enemies. Gain Block equal to your Jarona!. |
| WinningSmile | Skill | Common | 0 | Apply {mercy} Mercy to ALL enemies. Apply 1 Jarona! to yourself. If this is this card's first play this turn: Draw 1 card. |
| Prism Blow | Skill | Common | 1 | Apply 8 Mercy to ALL enemies. Gain 4 Block. |
| HoneyKiss | Skill | Common | 0 | Apply 6 Mercy to an enemy. Apply 1 Weak. |
| Touch of His Hand | Skill | Common | 1 | Apply 1 Weak. If the target has 10+ Mercy: Gain 8 Block. Otherwise: Gain 6 Block. |
| Made of Glass | Attack | Common | 1 | Deal 7 damage. If you have Frail, deal 5 more. Channel a Glass orb. |
| Off of its Path | Skill | Common | 1 | Channel a Glass orb. Gain 1 Energy. |
| Wish I'da Known | Attack | Common | 1 | Deal 8 damage. Apply 1 Frail. |
| Shooting Gallery | Attack | Common | 1 | Channel 1 Yellow Orb. Deal {damage} damage to ALL enemies. If you haven't played an attack this turn, deal 6 more. |
| Knife Cutting Game | Skill | Common | 1 | Channel 1 Aqua Orb. Apply 2 Vulnerable. |
| Flower Man | Skill | Common | 1 | Create a random Flower Action card and add it to your hand. |
| Glue | Skill | Common | 0 | Gain {block} Block. Your active Flower plays one of their cards. |
| Shatter the Ceiling | Skill | Common | 1 | Evoke 1 Glass orb. If you Evoked Glass this way, remove 1 Frail from yourself. |
| Ain't It Nice? | Skill | Common | 1 | Apply 7 Mercy to an enemy. Apply 1 Vulnerable. |
| Encore! | Attack | Common | 1 | Deal {damage} damage. If you've played a Jarona card this turn, gain 2 Jarona!. |
| Watching The World | Skill | Common | 0 | Scry 3. Draw 1 card(s). |
| Break the Glass | Attack | Common | 1 | Deal {damage} damage. If you have Frail, Channel and Evoke 1 Glass orb. |
| Crowd Pleaser | Attack | Common | 1 | Deal {damage} damage. If you've played 2 Jarona cards this turn: deal 4 more. Apply {Jarona} Jarona! to yourself. |
| Heavy Stem | Attack | Common | 2 | Deal {damage} damage. If a Flower is active, gain {block} Block. |
| Crescent Kick | Attack | Uncommon | 2 | Deal 7 damage. If you have 5+ Jarona!: Deal 8 damage to ALL enemies. Apply 1 Jarona! to yourself. |
| Pay2Win | Attack | Uncommon | 1 | Deal {damage} damage. Spend up to 5 Jarona! to deal 3 additional damage per Jarona!. |
| Flash Kick | Attack | Uncommon | 2 | Deal {damage} damage to an enemy. Gain Energy equal to the amount of Jarona! that was gained this turn. |
| All in a Name | Skill | Uncommon | 1 | Gain 2 Jarona!. If you played 2 Jarona cards this turn, draw 1 card. |
| Showmanship | Power | Uncommon | 1 | Gain {block} Block whenever you spend 1 Jarona!. |
| MyJarona | Skill | Uncommon | 2 | Draw 3 cards. Transform 2 cards in your hand into Jarona Rush. Gain 3 Jarona!. Cannot draw additional cards this turn. |
| High in the Sky | Power | Uncommon | 2 | Whenever you play 3 Jarona cards, gain 1 Energy. |
| Mercy Killing | Attack | Uncommon | 1 | Apply 12 Mercy to an enemy. Deal {damage} damage. If the target has 20+ Mercy, deal 7 more. |
| Final Warning | Attack | Uncommon | 2 | Deal {damage} damage. Apply {mercy} Mercy. If the enemy has 25+ Mercy: gain 1 Energy next turn. |
| Compassion | Skill | Uncommon | 1 | If the target has 15+ Mercy: Gain {block} Block. Apply 15 Mercy to an enemy. |
| A New Leaf | Skill | Uncommon | 1 | Apply 15 Mercy to an enemy. If the target has 30+ Mercy: Draw 2 card(s). |
| Myu Myu Brigade | Skill | Uncommon | 1 | Channel 1 Pink Orb. Heal equal to your Doki. Remove Doki from yourself. |
| Heartbreaker | Attack | Uncommon | 1 | Deal {damage} damage. For every 5 Mercy the target has, deal additional 1 damage. |
| Dream-maker | Power | Uncommon | 1 | At the start of your turn: draw 1 card for every enemy with 20+ Mercy. |
| LOVE-taker | Power | Uncommon | 2 | Whenever your Doki triggers: apply 5 additional Mercy to ALL enemies. |
| Shatterpoint | Attack | Uncommon | 1 | Deal 8 damage. If you have 3+ Frail: Evoke 1 of your Glass orbs. Remove 1 Frail from yourself. |
| Cracked Confidence | Skill | Uncommon | 1 | Gain 7 Block. Apply 1 Frail. Draw 1 card(s). |
| Straightening Petals Out | Skill | Uncommon | 2 | Gain 5 Block. Gain Block equal to all the Frail you have gained this combat. Remove 1 Frail from yourself. |
| Through The Cracks | Attack | Uncommon | 1 | Apply 1 Frail. Deal 6 damage. If you have 3+ Frail, deal 6 more. |
| I Can Handle This | Skill | Uncommon | 3 | Gain 18 Block. Apply 2 Frail. Evoke 1 of your Glass orbs. |
| Flower Power | Power | Uncommon | 3 | Whenever you gain Frail: gain 1 Strength and 3 Block. |
| Glass Barrage | Attack | Uncommon | 1 | Deal {damage} damage 3 time(s). Channel a Glass orb. |
| Night of Nights | Skill | Uncommon | 1 | While in your hand and if Aqua is your active Flower: Your attacks this turn deal {targethploss} additional damage. Play to Channel 1 Aqua orb. |
| Masterpiece | Skill | Uncommon | 2 | Draw 1 card. If Seth is your active Flower: Your Flower(s) in Bloom play 1 Flower card immediately. Otherwise, Channel a Seth orb. |
| A Good Investment | Skill | Uncommon | 1 | Gain 10 Gold. If Green is your active Flower: Gain 15 additional Gold. Otherwise, Channel a Green orb. |
| Show em’ What ya’ Got! | Power | Uncommon | 2 | Channel 1 Orange orb. Whenever you gain Vigor: Gain 1 Strength this turn. If Orange is your active Flower: Gain 2 Strength. |
| A Beautiful Song | Power | Common | 1 | The first time you gain Energy next turn: Gain 1 Dexterity. If Blue is your active Flower: Gain 2 Dexterity. |
| Worse Than Punishing | Skill | Uncommon | 1 | Apply 1 Vulnerable and 1 Frail to ALL enemies. If Yellow is your active Flower: Add 2 evidence cards to your hand. Otherwise, Channel 1 Yellow orb. |
| Let's Date, Mew! | Power | Uncommon | 2 | Channel 1 Pink orb. Whenever you gain Doki, apply 1-6 Mercy to a random enemy. If Pink is your active Flower: apply 2-7 Mercy. |
Published 9/4/2026