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Satoru Gojo

by Fenneccino

Satoru Gojo From JJK

Get this character →for STS2 main branch

The Strongest.

What's in it

82

Cards

4

Relics

29

Mechanics

2

Potions

1

Events

1

Orbs

Card types

  • Attack22
  • Skill40
  • Power20

Rarity

  • Basic5
  • Common18
  • Uncommon30
  • Rare26
  • Ancient3
Starting HP60
Energy per turn4

Mechanics

29
  • Infinity

    At the end of turn, gain block worth 0.75x of Infinity stacks. Stacks cut in half every turn.

  • Cursed Energy

    Every 3 Cursed Energy Gains 1 Energy.

  • Leftover Blue

    At end of turn, Deal 1 Damage Per Stack. Apply 0.5x Piercing Wail Per Stack. Cut Stacks In Half. Removed if Shot with Red.

  • Shot Red

    Red was shot here.

  • RCT

    At the end of your turn: heal 2, Cut RCT in half.

  • Satoru's Cursed Energy

    Whenever you play a card, Gain 1 Cursed Energy.

  • Six Eye's Infinity

    At the start of your turn, Gain 1-3 Infinity.

  • Infinite Void.

    Overloaded With Knowledge...

  • RCT Unlocked

    At the start of your turn, Gain 1 RCT if you have 3 or less regen. Whenever you heal, gain 1 Cursed Energy.

  • Gojo's Protection

    Apply 1/4th of Infinity gained this turn to all allies at end of turn.

  • Secret Purple

    For Every 2 Hollow Purple cards played, Gain a random additional Hollow Purple for 0 Cost.

  • Red's Enhancement

    Whenever you make a Blue explode with Red, Gain 1 Strength & Dexterity.

  • Technique Prowess

    Whenever you play a Red, Blue, or Purple, Draw 1 Cards.

  • The Honored One...

    Gain 1 Max Energy every turn.

  • Sensei and Student

    Whenever you deal damage, additionally hit a BLACK FLASH or a KOKUSEN! 1 Stack is removed if you land a KOKUSEN!

  • Nanami's Wisdom

    Apply 1 Nanami's Wisdom. Whenever you hit BLACK FLASH!, hit KOKUSEN!. Remove this status at end of turn.

  • Infinite Chances

    Whenever you spend energy, Gain 2 Infinity.

  • Infinite Blue

    Whenever you channel Blue (or any orb), Gain 8 Infinity. Gain 3 Infinity for any Blue named or involved card.

  • The Curse of the Strongest

    Whenever an enemy intends to attack you, Gain 2 Cursed Energy.

  • Old Friends

    Whenever you gain cursed energy, grant allies 1.

  • The Sole Exception

    Can no longer be debuffed. All buffs are twice as strong.

  • It’s Achilles and the Tortoise.

    Whenever you play a card named with Infinite / Infinity, Deal 3 Damage to All Enemies.

  • Red Radience

    All Red's Deal 50% more Damage. Gain 1 Cursed Energy for every Red Card Played.

  • Shinjuku Showdown

    Gain 1 Max Energy. Whenever you play a card, gain 1 Infinity. Deal 3 extra damage on all attacks. Blue (and any other orbs) trigger an additional time.

  • Blue Convergence

    At the start of your turn, Channel 1 Blue.

  • Infinite Colors

    Whenever you play a Red, Channel 2 Blue.

  • Because Im Satoru Gojo.

    Whenever you use domain expansion, scry 6, gain 16 infinity, and discover 1 of 3 random cards.

  • Geto's Will

    Gain an additional turn.

  • The Zone

    Increases chance of next attack causing a black flash. Drain 1 Stack every turn.

Cards

82
NameTypeRarityCostText
StrikeAttackBasic1Deal 5 damage.
DefendSkillBasic1Gain 4 Block.
Reverse Curse TechniqueSkillCommon1Apply 1 RCT to yourself.
Guess I'll Be A Little Rough.SkillRare1Choose 1 Red, Blue, and Purple card to add to hand from draw pile.
Cursed EnergySkillBasic0Apply 3 Cursed Energy to yourself.
Blue.SkillCommon1Channel 1 Blue.
Red.AttackBasic1Deal {damage} damage. Apply {vulnerable} Vulnerable. If the target has Blue, Explode it.
First PurpleAttackCommon1Deal 11 damage. If the enemy has 6 or less HP, kill it.
Hollow Purple.AttackUncommon3Deal 22 damage to ALL enemies.
Infinite Void.SkillRare7Stun Everyone and End All Turns but your own. Gain {energy} Energy And Draw {draw}.
See? You Can't Touch Me.SkillUncommon1Gain {infinity} Infinity. Gain {block} Block. Scry {scry}
The Battle of the Strongest.SkillRare1Apply {strength} Strength to Self and Enemy.
200% Purple.AttackAncient4Deal 66 damage to ALL enemies. If the enemy has 66 or less HP, kill it.
Satoru's Cursed EnergyPowerUncommon2Whenever you play a card, Gain 1 Cursed Energy.
Six Eye's InfinityPowerUncommon3At the start of your turn, Gain 1-3 Infinity.
You're With The Strongest.SkillCommon2Apply 9 Infinity to you and each ally.
Full Power Infinite Void.SkillAncient6Stun Everyone and End All Turns but your own. Gain {energy} Energy And Draw {draw}.
0.2 Infinite Void.SkillUncommon5Stun the enemy. Gain {energy} Energy. Draw {draw} card.
Powered Up BlueSkillUncommon2Channel 1 Blue. Apply 10 Leftover Blue to ALL enemies.
Powered Up RedAttackUncommon2Deal {damage} damage. Apply {vulnerable} Vulnerable. If the target has Blue, Explode it.
I COULD NEVER DO THAT TILL NOW!PowerRare1At the start of your turn, Gain 1 RCT if you have 3 or less regen. Whenever you heal, gain 1 Cursed Energy.
InfinitySkillBasic1Apply 4 Infinity to yourself.
Potential to ProtectPowerUncommon2Apply 1/4th of Infinity gained this turn to all allies at end of turn.
Nah, I'd Win.SkillCommon2Gain {strength} Strength and the 1 The Zone to self.
Could He Bypass It?SkillUncommon2Apply 15 Infinity to yourself.
Secret PurplePowerRare4For Every 2 Hollow Purple cards played, Gain a random additional Hollow Purple for 0 Cost.
Red and Blue's EnhancementPowerUncommon2Whenever you make a Blue explode with Red, Gain 1 Strength & Dexterity.
Blue BlastSkillUncommon0Apply 12 Leftover Blue to ALL enemies.
Extra Large RedAttackUncommon2Deal {damage} damage to all enemies. If the target has Blue, Explode it.
You Just Dont Fit In!SkillCommon1Apply 2 Vulnerable. Scry 4.
Sucker PunchAttackCommon1Deal 7 damage. Apply 2 Weak.
Allow Me To Show Off A LittleSkillUncommon1Add 1 Random Red and Blue card from draw pile into hand.
Technique ProwessPowerUncommon1Whenever you play a Red, Blue, or Purple, Draw 1 Cards.
You're the Challenger Here!SkillUncommon2Upgrade all the cards in your hand.
This Loser ShitSkillUncommon2Apply 2 Weak to ALL enemies. Double your damage this turn.
Domain ClashSkillRare1Play 1 a random Gojo Won or Domain Lost.
Blue RefuelSkillCommon2Gain Cursed Energy equal to 0.75x of placed blue on all enemies.
Hollow FriendpleSkillRare3Add {tokens} Murasaki. to your and all allies hands.
You're Weak.SkillCommon1Apply {weak} Weak & {debilitate} Debilitate to an Enemy.
Purple ChargeSkillRare66Add 200% Purple to Hand.
Red RampageAttackRare3Deal {damage} damage. Gain 1 Free Attack. If the target has Blue, Explode it.
Limitless StrikeAttackUncommon2Apply 6 Infinity to yourself. Deal damage equal to your Infinity.
Infinity Exists EverywhereSkillRare0Apply 26 Infinity to yourself.
Jujutsu TeacherSkillUncommon2Apply 3 Cursed Energy to you and each ally.
Focus...SkillUncommon1Add Either BLACK FLASH! or Direct Hit into Hand.
Cursed Energy ChargeSkillCommon0Gain cursed energy equal to 4x Energy spent.
The Honored One...PowerRare6Gain 1 Max Energy every turn.
Yo. Its Been a While.SkillUncommon1Draw {drawcardsnextturn} Cards Next Turn, Apply 5 Piercing Wail
Sensei and StudentSkillRare4Gain 1 Stack to Everyone. Whenever you deal damage, play a BLACK FLASH or a KOKUSEN! Remove 1 Stack if you land a KOKUSEN!
Max Amplification; BlueSkillUncommon2Remove Infinity from yourself. Apply 30 Leftover Blue to ALL enemies.
Infinite StrikesAttackCommon3Deal 4 damage to a random enemy 5 time(s).
Are You?SkillRare1Apply 15 Infinity to yourself. Lose 3 HP.
Infinite ThoughtsAttackCommon1Deal {damage} Damage. Gain {infinity} Infinity.
Oh? What's This?AttackCommon2Deal 11 damage. Apply 4 Leftover Blue to an enemy.
Relaxing RedAttackCommon0Deal {damage} damage. Draw {draw} Cards. If the target has Blue, Explode it.
Red Meets BlueAttackUncommon1Deal {damage} damage. Channel 1 Blue. If the target has Blue, Explode it.
Nanami's WisdomSkillUncommon2Apply 1 Nanami's Wisdom. Whenever you hit BLACK FLASH!, hit KOKUSEN!. Remove this status at end of turn.
Feel the SparksAttackCommon2Deal {damage} damage. If the enemy has weak, hit a BLACK FLASH! Otherwise, Apply 3 Weak.
You Thought You Could Beat Me?SkillCommon0Gain 2 Block. Apply 2 Infinity to yourself. Draw 2 card(s).
Infinite ChancesPowerRare3Whenever you spend energy, Gain 2 Infinity.
Infinite Blue AttractionPowerUncommon1Whenever you channel Blue (or any orb), Gain 8 Infinity. Gain 3 Infinity for any Blue named or involved card.
The Curse of the StrongestPowerUncommon2Whenever an enemy attacks you, Gain 3 Cursed Energy.
Old FriendsPowerRare3Whenever you gain cursed energy, grant allies 1.
Lay It On Me!SkillRare6Fill your hand with BLACK FLASH!.
Infinite ComboAttackRare0Deal 6x damage. Gain RCT equal to 0.25x of the damage.
I'm Not Even Angry Right Now.SkillRare2Apply 6 RCT to yourself. Draw 4 card(s).
Phew!SkillUncommon1Apply 3 RCT to yourself. Apply 9 Infinity to yourself.
The Sole ExceptionPowerRare4Can no longer be debuffed. All buffs are twice as strong.
It’s Achilles and the Tortoise.PowerUncommon2Whenever you play a card named with Infinite / Infinity, Deal 3 Damage to All Enemies.
Surprise RedAttackRare0Deal damage equal to {IfUpgraded:show:0.75x |0.5x }all the Cursed Energy you have gained this combat. If the target has Leftover Blue: Apply 1 Shot Red to an enemy.
Blue BarrageAttackRare1Deal 3 damage 6 times, Channeling 1 Blue per hit.
Red RadiencePowerUncommon2All Red's Deal 50% more Damage. Gain 2 Cursed Energy for every Red Card Played.
Shinjuku ShowdownPowerRare5Gain 1 Max Energy. Whenever you play a card, gain 1 Infinity. Deal 3 extra damage on all attacks. Blue (and any other orbs) trigger an additional time.
Cursed Energy to Rival Gojo Sensei'sSkillUncommon1Remove 2 Cursed Energy from yourself. Apply 1 Pyre.
We Are Infinitely ApartSkillCommon4Apply 20 Infinity to yourself. Apply 2 Cursed Energy to yourself.
Mastered Hollow Purple.AttackRare4Deal 30 damage to ALL enemies. If the enemy has 15 or less HP, kill it.
Blue ConvergencePowerRare2At the start of your turn, Channel 1 Blue.
Infinite ColorsPowerUncommon1Whenever you play a Red, Channel 2 Blue.
Because Im Satoru Gojo.PowerRare2Whenever you use domain expansion, scry 6, gain 16 infinity, and discover 1 of 3 random cards.
Limitless CrushAttackRare5Deal 3 damage to ALL enemies for each stack of your Infinity.
Geto's WillPowerAncient3Gain an additional turn. Lose 5 Max HP
Infinity PushAttackCommon1Gain 1-5 Infinity. Apply 1-5 Placed Blue to an Enemy. Deal 0.5x Damage of placed blue on the enemy.

Published 9/4/2026