Custom Character
Custom Character
Identity
Card backgrounds, name, energy label, and UI accents.
Tokens are colorless by default, matching the vanilla token frame. Set a color here only if you want them tinted to your deck instead.
Character Art
256 x 256px, square. JPEG or PNG.
512 x 512px, square. PNG with transparent background.
Optional PNGs for the “hand” shown when picking relics in multiplayer (and its rock-paper-scissors) — an arm reaching down from the top of the screen. Each pose falls back to the default hand if left empty. Multiplayer-only. Recommended size: 422 x 1200px (the exact size of the vanilla hand textures), transparent background, not auto-cropped — uploaded as-is.
Optional reskin of Tezcatara's “Yummy Cookie” relic for this character. Only appears if a run takes the Tezcatara event.
88 x 88px, square. Combat top-left icon. Optional — defaults to your portrait.
64 x 64px, transparent. Replaces the star-resource icon on your cards’ cost badge, the combat HUD counter, and the counter’s tooltip. All three are scoped to your character, so Regent’s stars are untouched. Optional — only matters if your character uses star costs.
606 x 852px, transparent middle. Replaces the card frame on every card marked Legendary, so your single-use cards read as special. Optional.
132 x 195px, 2:3 portrait. Character-select button. Optional — defaults to your portrait.
Optional — a single background painting for your character-select screen, the same way vanilla characters do it. 1280 x 720px (16:9); other sizes are scaled to fit. Leave empty to use the automatic background built from your portrait/body art instead.
Up to 512 x 512px, transparent background. Shown sitting at rest sites. Optional — defaults to your idle pose or body art.
Up to 512 x 512px, transparent background. Shown standing in the merchant / shop. Optional — defaults to your idle pose or body art.
Where your orbs sit relative to the character, in pixels (X = right, Y = down). Only affects characters that channel orbs. Default is (-140, -160) — push further left / up if the orbs overlap your body art.
Up to 512 x 512px, transparent background. Replaces Osty when this character summons. Optional — defaults to the vanilla Summon.
Multiplayer Ping Lines
The speech bubble your character shows when pinging teammates to end their turn in co-op.
Event Thoughts
A couple of events fold your character’s own words into their text. Leave blank for a sensible default — without something here the game would show a raw key like “characters.MyChar.aromaPrinciple”.
Ancient Dialogue
Custom lines your character exchanges with an ancient. Ancients without custom lines keep their normal dialogue; the Architect always gets at least a "..." so runs can never stall there.
Combat Animation
Energy Counter
Upload 5 transparent PNG layers (256x256) that stack to form your energy orb. Outline glow and burst particles use your character color. Leave empty for Ironclad’s default orb.
Run Options
Starting Deck
Strike ×5 → Strike · Defend ×5 → Defend. Name a card "Strike"/"Defend" (or make a Basic Attack / Basic Skill with Block) to replace the built-ins with your own.
Select cards to include in your starting deck (like Vigilance or Eruption for Watcher).
Total starting cards: 10