STS2 Character Mod Creator

C

Custom Character

Custom Character

Max HP
Starting Gold
Energy / Turn
Orb Slots

Identity

Describe your character — shown on the character select screen0/200

Card backgrounds, name, energy label, and UI accents.

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Tokens are colorless by default, matching the vanilla token frame. Set a color here only if you want them tinted to your deck instead.

Colorless (vanilla)

Character Art

256 x 256px, square. JPEG or PNG.

512 x 512px, square. PNG with transparent background.

Optional PNGs for the “hand” shown when picking relics in multiplayer (and its rock-paper-scissors) — an arm reaching down from the top of the screen. Each pose falls back to the default hand if left empty. Multiplayer-only. Recommended size: 422 x 1200px (the exact size of the vanilla hand textures), transparent background, not auto-cropped — uploaded as-is.

Optional reskin of Tezcatara's “Yummy Cookie” relic for this character. Only appears if a run takes the Tezcatara event.

88 x 88px, square. Combat top-left icon. Optional — defaults to your portrait.

64 x 64px, transparent. Replaces the star-resource icon on your cards’ cost badge, the combat HUD counter, and the counter’s tooltip. All three are scoped to your character, so Regent’s stars are untouched. Optional — only matters if your character uses star costs.

606 x 852px, transparent middle. Replaces the card frame on every card marked Legendary, so your single-use cards read as special. Optional.

132 x 195px, 2:3 portrait. Character-select button. Optional — defaults to your portrait.

Optional — a single background painting for your character-select screen, the same way vanilla characters do it. 1280 x 720px (16:9); other sizes are scaled to fit. Leave empty to use the automatic background built from your portrait/body art instead.

Up to 512 x 512px, transparent background. Shown sitting at rest sites. Optional — defaults to your idle pose or body art.

Up to 512 x 512px, transparent background. Shown standing in the merchant / shop. Optional — defaults to your idle pose or body art.

Where your orbs sit relative to the character, in pixels (X = right, Y = down). Only affects characters that channel orbs. Default is (-140, -160) — push further left / up if the orbs overlap your body art.

Up to 512 x 512px, transparent background. Replaces Osty when this character summons. Optional — defaults to the vanilla Summon.

Multiplayer Ping Lines

The speech bubble your character shows when pinging teammates to end their turn in co-op.

Event Thoughts

A couple of events fold your character’s own words into their text. Leave blank for a sensible default — without something here the game would show a raw key like “characters.MyChar.aromaPrinciple”.

Ancient Dialogue

Custom lines your character exchanges with an ancient. Ancients without custom lines keep their normal dialogue; the Architect always gets at least a "..." so runs can never stall there.

Combat Animation

Energy Counter

Upload 5 transparent PNG layers (256x256) that stack to form your energy orb. Outline glow and burst particles use your character color. Leave empty for Ironclad’s default orb.

Draws all 5 layers from your character color, right here in your browser. Layers 2 & 3 spin in game; replace any layer with your own upload after.
BackOuter ring / backdrop
Spin ARotating inner element
Spin BRotating inner element
MiddleCenter orb / glow
FrontCenter plate behind number

Run Options

— pins the Stars resource next to your energy from combat start (it self-shows the first time you gain Stars either way). Build it with Gain Stars effects, spend it with Lose Stars or card Star Costs.

Starting Deck

Strike ×5 Strike · Defend ×5 Defend. Name a card "Strike"/"Defend" (or make a Basic Attack / Basic Skill with Block) to replace the built-ins with your own.

Select cards to include in your starting deck (like Vigilance or Eruption for Watcher).

Total starting cards: 10

Mod Info